Abstract
This project focuses on the development of an interactive shape learning system specifically designed for early childhood education. The system aims to address the challenges associated with traditional methods of teaching shapes, which often fail to engage young learners and can lead to inaccuracies in their understanding of geometric concepts. The project seeks to create a user-friendly application that not only enhances children's learning experiences but also provides accurate shape detection using image processing techniques. The background of the problem lies in the limitations of conventional shape learning tools such as physical toys and books, which can be costly, require significant resources, and may contain inaccuracies that impact children's long-term understanding of shapes. Traditional educational methods often struggle to maintain the interest of young learners, leading to suboptimal educational outcomes. Additionally, there is a growing need for integrating technology into early education to make learning more interactive and engaging. The primary objective of this project is to develop a robust and interactive shape learning system for children aged 4 to 6. This system aims to enhance engagement and learning outcomes by providing an interactive platform that combines shape learning modules, quizzes, and real-time shape detection. The proposed system utilizes the latest advancements in image processing to provide an accurate and efficient tool for shape education. To achieve this objective, the system is designed to include three main modules: Learn Shape, Quiz, and Detect Shape. The Learn Shape module introduces children to various geometric shapes through interactive lessons. The Quiz module tests their understanding and retention of shape concepts through engaging and age appropriate questions. The Detect Shape module uses image processing techniques, such as edge detection and contour analysis, to identify and classify shapes in realtime using the device's camera. This module enhances the learning experience by allowing children to interact with their environment and apply their knowledge practically. In conclusion, this project contributes to the advancement of educational technology by providing a practical and innovative solution for shape learning in early childhood education. By integrating interactive modules and accurate shape detection, the system not only improves the efficiency and effectiveness of shape education but also makes learning fun and engaging for young children. This project showcases the potential of combining educational strategies with technology to create meaningful and impactful learning experiences for children.
Metadata
| Item Type: | Book Section |
|---|---|
| Creators: | Creators Email / ID Num. Ahmad Sukarno, Houd UNSPECIFIED Kamsani, Izyan Izzati izyanizzati@utm.my |
| Subjects: | L Education > LB Theory and practice of education > Blended learning. Computer assisted instruction. Programmed instruction L Education > LB Theory and practice of education > Early childhood education |
| Divisions: | Universiti Teknologi MARA, Johor > Pasir Gudang Campus > College of Computing, Informatics and Mathematics |
| Volume: | 2 |
| Page Range: | pp. 282-288 |
| Keywords: | Interactive shape learning, Early childhood education, Image processing, Geometric concepts, Educational technology |
| Date: | 2024 |
| URI: | https://ir.uitm.edu.my/id/eprint/134428 |
