Abstract
The time has changed when the word “education” is limited to books and blackboards. Today, kids are learning in an entirely new way, thanks to an innovative model of education that makes lessons feel like playing, turns homework into interactive games and even makes study periods a blast! The development of technology today makes access to quality education easier. We can see an increase in the trend of using educational apps in Malaysia from 2020 to 2024. Children these days explore math, science, languages and even coding through the engaging opportunities afforded by free e-learning apps. This article will share five free applications for school students and will focus on the advantages of using them based on engagement and accessibility.
Metadata
| Item Type: | Book Section |
|---|---|
| Creators: | Creators Email / ID Num. Wan Mohd, Wan Nor Hafidzah UNSPECIFIED Mahmood, Che Khalilah - |
| Subjects: | L Education > LB Theory and practice of education > Computers in education. Information technology L Education > LB Theory and practice of education > Early childhood education > Parent participation > Malaysia L Education > LC Special aspects of education > Competency-based education |
| Divisions: | Universiti Teknologi MARA, Johor > Segamat Campus > Faculty of Computer and Mathematical Sciences |
| Page Range: | pp. 17-22 |
| Keywords: | E-pembelajaran, Gamifikasi, Aplikasi pendidikan, Literasi digital, Malaysia, Teknologi instruksional |
| Date: | 2025 |
| URI: | https://ir.uitm.edu.my/id/eprint/133359 |
