Fun & free e-learning apps for kids: making learning an adventure!

Wan Mohd, Wan Nor Hafidzah and Mahmood, Che Khalilah (2025) Fun & free e-learning apps for kids: making learning an adventure! In: ICT trends that matter. Universiti Teknologi MARA, Johor, Universiti Teknologi MARA, Cawangan Johor, Kampus Segamat, pp. 17-22. ISBN 9786297647050

Abstract

The time has changed when the word “education” is limited to books and blackboards. Today, kids are learning in an entirely new way, thanks to an innovative model of education that makes lessons feel like playing, turns homework into interactive games and even makes study periods a blast! The development of technology today makes access to quality education easier. We can see an increase in the trend of using educational apps in Malaysia from 2020 to 2024. Children these days explore math, science, languages and even coding through the engaging opportunities afforded by free e-learning apps. This article will share five free applications for school students and will focus on the advantages of using them based on engagement and accessibility.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Wan Mohd, Wan Nor Hafidzah
UNSPECIFIED
Mahmood, Che Khalilah
-
Subjects: L Education > LB Theory and practice of education > Computers in education. Information technology
L Education > LB Theory and practice of education > Early childhood education > Parent participation > Malaysia
L Education > LC Special aspects of education > Competency-based education
Divisions: Universiti Teknologi MARA, Johor > Segamat Campus > Faculty of Computer and Mathematical Sciences
Page Range: pp. 17-22
Keywords: E-pembelajaran, Gamifikasi, Aplikasi pendidikan, Literasi digital, Malaysia, Teknologi instruksional
Date: 2025
URI: https://ir.uitm.edu.my/id/eprint/133359
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