Otak-otak edugames: phygital learning

Amir Hakim, Adam and Azrul Azmi, Nor Alya Amani and Shaharim, Mohammad Syahir and Sharul Nizam, Hana Maisara and Abd Majid, Nur Sara (2025) Otak-otak edugames: phygital learning. In: The 14th international invention, innovation & design competition 2025 (INDES 2025), 2025, Universiti Teknologi MARA, Perak.
Abstract

This article examines the integration of phygital gamification into Malaysian primary education through the development of two games: "Solar Adventure" and "Time Travel." Using the System Development Life Cycle (SDLC) model, these games combine digital interactivity with physical gameplay to provide engaging, curriculum-aligned educational experiences. "Solar Adventure" immerses students in solar system exploration, while "Time Travel" deepens understanding of Malaysia's historical events, cultivating national pride. Both games feature interactive puzzles, quizzes, and coding elements, enhancing student engagement and learning outcomes. The structured SDLC approach ensures systematic alignment with educational objectives, supported by educator feedback and validated through competitions. This initiative demonstrates phygital gamification’s effectiveness in transforming learning environments and promoting critical thinking.

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