Abstract
This article examines the integration of phygital gamification into Malaysian primary education through the development of two games: "Solar Adventure" and "Time Travel." Using the System Development Life Cycle (SDLC) model, these games combine digital interactivity with physical gameplay to provide engaging, curriculum-aligned educational experiences. "Solar Adventure" immerses students in solar system exploration, while "Time Travel" deepens understanding of Malaysia's historical events, cultivating national pride. Both games feature interactive puzzles, quizzes, and coding elements, enhancing student engagement and learning outcomes. The structured SDLC approach ensures systematic alignment with educational objectives, supported by educator feedback and validated through competitions. This initiative demonstrates phygital gamification’s effectiveness in transforming learning environments and promoting critical thinking.
Metadata
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Creators: | Creators Email / ID Num. Amir Hakim, Adam UNSPECIFIED Azrul Azmi, Nor Alya Amani UNSPECIFIED Shaharim, Mohammad Syahir UNSPECIFIED Sharul Nizam, Hana Maisara UNSPECIFIED Abd Majid, Nur Sara UNSPECIFIED |
| Subjects: | A General Works > Academies and learned societies (General) G Geography. Anthropology. Recreation > GV Recreation. Leisure > Games and amusements |
| Divisions: | Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Faculty of Architecture, Planning and Surveying |
| Journal or Publication Title: | The 14th international invention, innovation & design competition 2025 (INDES 2025) |
| Event Title: | The 14th international invention, innovation & design competition 2025 (INDES 2025) |
| Event Dates: | 2025 |
| Page Range: | pp. 307-309 |
| Keywords: | Gamification, Primary school, Phygital |
| Date: | 2025 |
| URI: | https://ir.uitm.edu.my/id/eprint/131448 |
