Abstract
Java is a vital programming language, yet conventional text-based tutorials pose challenges for students. To address this, an innovative and interactive mobile app for learning Java will be developed, focusing on trees, lists, and graphs. The goal is to enhance learning through visualisation, fostering a deep understanding of Java principles. The app will also serve as supplementary material for tutorial classes. Following the ADDIE model as the methodology, the app will be designed with user-friendly features and developed using Figma and React Native exclusively for Android. The app is accessible to Year 1 Software Engineering Information System (SEIS) students, and usability evaluations will showcase its effectiveness. The expected outcome is that users will find it highly usable, thereby overcoming any challenges they may face when learning Java and enhancing their engagement and understanding of the subject. In conclusion, the project aims to enhance Java education, offering an interactive app that empowers students to master coding principles effectively. Positive outcomes from usability evaluations are expected, reaffirming the app's significance in coding education.
Metadata
| Item Type: | Book Section |
|---|---|
| Creators: | Creators Email / ID Num. Mohd Shari, Ahmad Syaufi Faid UNSPECIFIED Mohd Hamid, Siti Solehah UNSPECIFIED |
| Subjects: | Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Mobile computing Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > System design |
| Divisions: | Universiti Teknologi MARA, Johor > Pasir Gudang Campus > College of Computing, Informatics and Mathematics |
| Volume: | 1 |
| Page Range: | pp. 106-108 |
| Keywords: | Java, Mobile application, Interactive platform, Learning |
| Date: | 2023 |
| URI: | https://ir.uitm.edu.my/id/eprint/130555 |
