Business mathematical marvel

Sapuwan, Nurul Aniss Suraya and Izman, Izzah Syasya Syazwina and Roslan, Nur Suraya Zufayra and Latif, Nor Athira and Mohamad Yunos, Nurhazirah (2023) Business mathematical marvel. In: Johor Innovation Invention Competition and Symposium 2023. Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang, Universiti Teknologi MARA, Johor, pp. 74-76. ISBN 978-967-0033-17-4

Abstract

Mathematics is often regarded as a difficult subject, and due to that, students find it difficult to learn mathematics, which affects their motivation to learn mathematics because of a lack of understanding in the classroom due to limited time for in-depth discussion and individualized attention for each student. They also have insufficient communication with lecturers, which may limit activities like discussion and exchanging ideas among students. Additionally, they don't have much of a chance to present solutions in the class. Hence, this project aims to create a fun way of learning mathematics as well as boost motivations for learning the subject matter among business students by creating an interactive video that focuses on the analysis of a few questions in annuity, trade, and cash discount. This video can be stopped or replayed and enables students to organize their thoughts and responses effectively. Moreover, creating the video can enhance confidence and self-esteem in analyzing the solutions since they can be presented without fear of judgement. In conclusion, this video will enhance critical thinking and creativity, addressing students' struggles with mathematics. By promoting communication, self-esteem, and personal development, it helps students overcome problem-solving challenges and promotes effective learning.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Sapuwan, Nurul Aniss Suraya
UNSPECIFIED
Izman, Izzah Syasya Syazwina
UNSPECIFIED
Roslan, Nur Suraya Zufayra
UNSPECIFIED
Latif, Nor Athira
UNSPECIFIED
Mohamad Yunos, Nurhazirah
nurhazirah12394@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Learning. Learning strategies > Motivation in education. Interest. Attention
Q Science > QA Mathematics > Study and teaching
Divisions: Universiti Teknologi MARA, Johor > Pasir Gudang Campus > College of Computing, Informatics and Mathematics
Volume: 1
Page Range: pp. 74-76
Keywords: Business mathematics, Interactive video, Learning, Motivation, Problem solving
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/130369
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