Abstract
Mobile educational games (MEGs) blend gameplay and pedagogy on smartphones and tablets, yet existing UX frameworks focus on general usability, entertainment gaming, or desktop e‑learning and do not fully address the mobile context or the dual aims of learning and engagement. This study evaluates the MEGUX model internal consistency and known‑groups validity by comparing two programming‑learning games. Following an eight‑phase UX instrument development process, a set of an 88‑item pool across six dimensions (Flow, Immersion, Player Context, Game Usability, Mobility, Learning) was generated. After expert review and pilot testing, MEGUX was administered to 265 undergraduates (AlgoRun, n = 161; Rodocodo, n = 104) over a one‑week play period in March–April 2025. Internal consistency was assessed via Cronbach’s a and known‑groups validity was tested with independent‑samples t‑tests (with Levene’s checks) and Cohen’s d effect sizes. Cronbach’s a values ranged from .820 (Player Context) to .899 (Flow, Learning), indicating strong reliability. Rodocodo significantly outperformed AlgoRun on 70 of 88 items (p < .05,d = 0.23−0.74), demonstrating MEGUX’s sensitivity to UX differences in real‑world MEGs. MEGUX is a comprehensive and robust instrument for evaluating UX in mobile educational games, offering designers and researchers a reliable tool to identify strengths and weaknesses in engagement and learning components.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Syed Yasin, Sharifah Nurulhikmah nurulhikmah@uitm.edu.my Ibrahim, Roslina 2000295466 |
| Subjects: | L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA > Perak Q Science > QA Mathematics |
| Divisions: | Universiti Teknologi MARA, Perak > Tapah Campus > Faculty of Computer and Mathematical Sciences |
| Journal or Publication Title: | Mathematical Sciences and Informatics Journal (MIJ) |
| UiTM Journal Collections: | UiTM Journals > Mathematical Science and Information Journal (MIJ) |
| ISSN: | 2735-0703 |
| Volume: | 6 |
| Number: | 2 |
| Page Range: | pp. 218-234 |
| Keywords: | Mobile educational games, User Experience (UX), UX evaluation instrument, MEGUX, Mobile learning, Reliability, Validity |
| Date: | October 2025 |
| URI: | https://ir.uitm.edu.my/id/eprint/128949 |
