Manzoku

Kamaruddin, Norhamizah and Norhanuddin, Nur Widad Dayyana and Ghaffar, Adam and Ahmad Khusaini, Noryana and Musa, Norwahida (2019) Manzoku. In: International Innovation & Design in Library & Information Science Compelition. Universiti Teknologi MARA, Kedah, Universiti Teknologi MARA, Kedah, p. 12. ISBN 9773030607006

Official URL: https://infomgtkdh.wixsite.com/indelib

Abstract

Manzoku is a gamification tool used to measure satisfaction of the library patron towards services provided in the library. This is a new approach that has been applied to library environment in Malaysia to improve patron satisfaction that was adopted from business, education and human resource field. Gamifying job functions can be a great way to inspire better employee performance and improve customer satisfaction as well as staff engagement and retention (Canter, 2014). The idea behind gamification is to drive brand awareness and business goals through customer engagement. Another popular use is Gamification for learning and on boarding of new customers and introducing them to the new platforms, services, or to replace traditional tutorials (Martin, 2013). Manzoku is a research-based product produced through content analysis and observation technique to customize the game application according to the library services provided. The Sims application has been used to develop the interactive game to represent the library services virtually. The customer’s will interact with the game and give their opinions and suggestions to improve the library services while playing with the game. The game application has a potential value to be commercialized to all libraries in Malaysia as a kick start in evaluating customer’s satisfaction towards better services.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Kamaruddin, Norhamizah
UNSPECIFIED
Norhanuddin, Nur Widad Dayyana
UNSPECIFIED
Ghaffar, Adam
UNSPECIFIED
Ahmad Khusaini, Noryana
noryana@uitm.edu.my
Musa, Norwahida
norwa720@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Editor
Abu, Roziya
roziya307@uitm.edu.my
Editor
Sheikh Abdul Mutalib, Siti Khairunnisa
nnisa@uitm.edu.my
Editor
Jamaludin, Juaini
juaini@uitm.edu.my
Subjects: T Technology > T Technology (General) > Technological change > Technological innovations
T Technology > T Technology (General) > Information technology. Information systems
Divisions: Universiti Teknologi MARA, Kedah > Sg Petani Campus > Faculty of Information Management
Page Range: p. 12
Keywords: Gamification tool, Satisfaction, Library
Date: 2019
URI: https://ir.uitm.edu.my/id/eprint/128230
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