C++ rush: interactive game for novices in learning basic computer language

Shaiful Nizam, Muhammad Salman Hakim and Rosmani, Arifah Fasha (2023) C++ rush: interactive game for novices in learning basic computer language. International Exhibition & Symposium On Productivity, Innovation, Knowledge & Education. pp. 601-606. ISSN 9789672948568

Official URL: https://ispike.uitm.edu.my

Abstract

C++ is one of the fundamental, easy-to-learn programming languages that aid in understanding the fundamentals of all types of programming. Since the fundamentals of C++ have been mastered, migrating to other programming languages would be simple for someone with a solid grasp of the language. This project aims to design and develop an educational, interactive programming game. Using a questionnaire, another objective of this project is to assess the usability of the developed programming game. The methodology used for this project is Agile Model because iterative development is one of its components. The six phases of the Agile methodology are requirements, design, development, testing, deployment, and review. With 30 participants, usability testing was conducted for this study. The vast majority of individuals concur that gamification can transform a difficult and complex topic into an extremely enjoyable one. This project has ultimately enabled the user to learn C++ effectively. Future works may incorporate a wider variety of programming languages.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Shaiful Nizam, Muhammad Salman Hakim
UNSPECIFIED
Rosmani, Arifah Fasha
arifah840@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Said, Roshima
roshima712@uitm.edu.my
Chief Editor
Yusoff, Siti Norfazlina
fazlina836@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Learning. Learning strategies
Divisions: Universiti Teknologi MARA, Kedah > Sg Petani Campus
Journal or Publication Title: International Exhibition & Symposium On Productivity, Innovation, Knowledge & Education
ISSN: 9789672948568
Page Range: pp. 601-606
Keywords: C++, programming, Gamification, Education games, Multimedia learning
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/128106
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