Jejak sejarah: a mobile application on Malaysian history for form four students with interactive notes and mind-map generator

Ismail, Muhammad Akram and Nasaruddin, Nor Intan Shafini (2025) Jejak sejarah: a mobile application on Malaysian history for form four students with interactive notes and mind-map generator. Progress in Computer and Mathematics Journal (PCMJ), 3. pp. 412-425. ISSN 3030-6728

Official URL: https://fskmjebat.uitm.edu.my/pcmj/

Abstract

The “Jejak Sejarah” mobile application was developed to enhance the learning experience of Malaysian history for Form Four students. The traditional methods of teaching history were often seen as monotonous, leading to reduced student engagement (Hassan & Mohamad, 2019). This study aimed to create an interactive learning tool incorporating gamification elements, quizzes, and a mind-map generator to improve learning outcomes. The development followed the ADDIE model, ensuring a systematic approach from analysis to evaluation (DeBell, 2020). The application provided chapter-based notes, interactive quizzes, and mind maps generated using Python and Graphviz (Xiao et al., 2023). The evaluation was conducted using the EGameFlow framework, measuring aspects such as concentration, goal clarity, feedback, and immersion (Fu, Su, & Yu, 2009). The results indicated that students found the application engaging and effective in enhancing their understanding of historical content. While some limitations were noted, such as incomplete syllabus coverage and lack of iOS support, future improvements could address these gaps. Overall, this project demonstrated the potential of mobile applications in making history learning more enjoyable and interactive for students.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Ismail, Muhammad Akram
2022917527@student.uitm.edu.my
Nasaruddin, Nor Intan Shafini
norintan4463@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Secondary education. High school teaching
Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Computer software > Application software
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Journal or Publication Title: Progress in Computer and Mathematics Journal (PCMJ)
ISSN: 3030-6728
Volume: 3
Page Range: pp. 412-425
Keywords: Mobile learning, History education, Interactive learning, EGameFlow
Date: November 2025
URI: https://ir.uitm.edu.my/id/eprint/127996
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