Enhancing finger sensitivity: Sensory-based Activity Module (Sensory-BAM)

Khairil Anuar, Khairina Iqlima Batrisyia and Izharruzzahir, Nurinsyirah Najihah and Sajab, Mohd Shaiful and Kaco, Hatika (2023) Enhancing finger sensitivity: Sensory-based Activity Module (Sensory-BAM). Malaysia Journal of Invention and Innovation, 2 (4): 1. pp. 1-8. ISSN 2976-2170

Official URL: https://journal.academicapress.org/aps/index.php/m...

Identification Number (DOI): 10.64382/mjii.v2i4.56

Abstract

Visual impairment and blindness constitute a prevalent global health concern, significantly impacting individuals with visual impairments and those in their immediate vicinity, thereby exerting a substantial societal disability. Sighted individuals do not encounter the same range of difficulties in their daily routines and learning as those faced by individuals with visual impairments. Nevertheless, despite the obstacles they encounter, individuals with visual impairments heavily rely on their tactile and auditory senses to gather information from the environment. As a result, they may necessitate assistance or utilize tools that can enhance their sensory acuity. Consequently, engaging in sensory activities enables individuals with visual impairments to enhance their finger sensitivity, thus facilitating sensory exploration. Consequently, the objective of this study was to investigate the potential of integrating sensory activity in the form of a module with game-based activities as a means of enhancing finger sensitivity. This was achieved by creating a sensory based activity module (sensory-BAM) that could be used to instruct individuals on how to improve their finger sensitivity. Sensory-BAM utilizes tactile activities and integrates various skills, including communication, leadership, teamwork, and creativity to achieve the learning outcomes a) increase finger sensitivity, b) recognize the texture of the materials used and c) increase hand’s strength. Therefore, a series of activities were organized, with each activity station offering a unique game that utilized different materials, such as sand, rice, fingerpaint, and playdough with different missions. Every prepared activity was centered around a tactile experience that is appropriate for enhancing finger sensitivity. Sensory-BAM consists of four game stations prepared for all participants including sand, paint, playdough and rice as the main item for improving finger sensory. Ergo, this engaging activity-game learning approach provides visually impaired individuals with a practical way to improve their tactile sensitivity and specially for visually impaired in learning Braille.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Khairil Anuar, Khairina Iqlima Batrisyia
kbatrisyia.ka@gmail.com
Izharruzzahir, Nurinsyirah Najihah
insyirahnajihah66@gmail.com
Sajab, Mohd Shaiful
mohdshaiful@ukm.edu.my
Kaco, Hatika
hatikakaco@usim.edu.my
Subjects: H Social Sciences > HV Social pathology. Social and public welfare. Criminology > Protection, assistance and relief > Special classes > People with disabilities. Including blind, deaf, people with physical and mental disabilities
L Education > LC Special aspects of education > Education of special classes of persons > Exceptional children and youth. Special education > Learning disabled children and youth
Divisions: Universiti Teknologi MARA, Kelantan > Machang Campus > Faculty of Information Management
Journal or Publication Title: Malaysia Journal of Invention and Innovation
ISSN: 2976-2170
Volume: 2
Number: 4
Page Range: pp. 1-8
Related URLs:
Keywords: Blind persons, People with visual disabilities, Sensory perception
Date: 5 July 2023
URI: https://ir.uitm.edu.my/id/eprint/127960
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