Abstract
Gamification has emerged as a highly favored learning strategy among students due to its ability to empower learners, create a more relaxed environment for dealing with failure, and provide tangible evidence of their learning progress. While gamification yields benefit for learners across various contexts, its advantages are particularly pronounced in educational settings. With that, TLM On-the- Go: Online-based Instructional Materials is created as an initiative that delivers additional teaching and learning materials to English as a Second Language (ESL) teachers. Interactive slides and online quizzes designed based on Malaysia’s public school’s English syllabus are included in the materials and they are expected to assist teachers in generating student engagement. Other than that, the eeducational materials’ versatility allows the teachers to use them however they see fit and ultimately make their lesson plans more diverse. Teachers can use features such as point scoring, peer competition, team effort, score tables, immediate feedback, progress indicators, and social connection to generate engagement among students and help students to assimilate valuable learning and test their knowledge. TLM On-the-Go: Online-based Instructional Materials serves the needs of ESL teachers in Malaysia in terms of digital resources especially in online learning environment. This solution offers significant time-saving benefits for educators, as they no longer need to individually create quizzes aligned with their curriculum. Instead, a comprehensive collection of pre-designed quizzes and interactive slides are readily accessible, requiring only minimal investment to access tailored online quizzes that align precisely with their scheme of work. Overall, this innovative solution caters to the requirements of ESL instructors, providing them with the digital resources essential for effective online teaching and learning. By embracing gamification and leveraging the associated benefits, educators can enhance student engagement, promote active learning, and foster an enriched educational experience for their students.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Blaise, Ellyza Ezlyn ellyzawork@gmail.com Hamzah, Fazlinda fazlinda_hamzah@uitm.edu.my Sharifudin, Mohd Azlan Shah azlanshah@uitm.edu.my |
| Contributors: | Contribution Name Email / ID Num. Advisor Said, Roshima roshima712@uitm.edu.my Chief Editor Yusoff, Siti Norfazlina fazlina836@uitm.edu.my |
| Subjects: | T Technology > T Technology (General) > Technological change > Technological innovations T Technology > T Technology (General) > Information technology. Information systems |
| Divisions: | Universiti Teknologi MARA, Kedah > Sg Petani Campus |
| Journal or Publication Title: | International Exhibition & Symposium On Productivity, Innovation, Knowledge & Education |
| ISSN: | 9789672948568 |
| Page Range: | pp. 515-517 |
| Keywords: | Game-based, Online-based learning, Interactive, ESL teachers, E-education |
| Date: | 2023 |
| URI: | https://ir.uitm.edu.my/id/eprint/127939 |
