Interactive PnP innovation for Muamalat Diploma Students' Final Year Project

Yusoff, Nor Adila Mohd Noor and Ismail, Che Zuina and Muhammad, Hamizah and Yahaya, Salimah and Awang, Azarudin (2023) Interactive PnP innovation for Muamalat Diploma Students' Final Year Project. Malaysia Journal of Invention and Innovation, 2 (2): 9. pp. 57-63. ISSN 2976-2170

Official URL: https://journal.academicapress.org/aps/index.php/m...

Identification Number (DOI): 10.64382/mjii.v2i2.16

Abstract

The Scientific paper is a required subject for final year Muamalat Diploma students at UiTMCTKD in semester 5. The Wheel of Fortune Interactive PnP Innovation Project (PWoFKi) method is used to assess students' comprehension of input for writing a scientific paper or research paper that was given in the form of a lecture during a scientific paper writing workshop held prior to students registering for this subject. This strategy was developed to encourage students to be more enthusiastic about comprehending all of the critical procedures involved in producing scientific articles without becoming bored, stiff, or passive in response to the feedback provided. The employment of (PWoFKi), which employs an intriguing gaming method, can be studied as a teaching and learning mechanism (PnP) in promoting learning delight. As a result, the goal of this study is to assess students' understanding of the appropriateness of using PWoFKi in the PnP process for the subject of Scientific Papers (IMU304), as well as to pique students' interest in the subject of Scientific Papers (IMU304), in order to improve the learning and teaching environment. A questionnaire was provided to 57 participants in a pilot research. To assess students' perceptions of implementation, data was analysed using SPSS 24 and compared to the mean score (PWoFKi). The results show that the mean score is 4.26 on a 5-point scale. This suggests that the innovation of usage (PWoFKi) in PnP topic IMU 304 can solve the problem of boredom while also making students have fun and improving their knowledge of the learning delivered. One of the games that may be used to interact and communicate for learning goals is the PWoFKi technique. The study's findings indicate that the PWoFKi method is a novel strategy in the IMU304 PnP process that can be used by any students pursuing Diploma, Degree, Masters, or Doctorate degrees in any public or private higher education institution.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Yusoff, Nor Adila Mohd Noor
norad852@uitm.edu.my
Ismail, Che Zuina
chezu270@uitm.edu.my
Muhammad, Hamizah
hamizahmuhammad@uitm.edu.my
Yahaya, Salimah
salimahyahaya@uitm.edu.my
Awang, Azarudin
azaru154@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Teaching (Principles and practice) > Teaching aids and devices
L Education > LB Theory and practice of education > Higher Education > Curriculum
Divisions: Universiti Teknologi MARA, Kelantan > Machang Campus > Faculty of Information Management
Journal or Publication Title: Malaysia Journal of Invention and Innovation
ISSN: 2976-2170
Volume: 2
Number: 2
Page Range: pp. 57-63
Related URLs:
Keywords: Academic writing. Educational innovations. Educational game
Date: 3 March 2023
URI: https://ir.uitm.edu.my/id/eprint/127816
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