The power of Gamifographics learning

Tan, Xiao Wei and Yip, Wen Qi and Md Yunus, Melor (2023) The power of Gamifographics learning. Malaysia Journal of Invention and Innovation, 2 (2): 5. pp. 25-38. ISSN 2976-2170

Official URL: https://journal.academicapress.org/aps/index.php/m...

Identification Number (DOI): 10.64382/mjii.v2i2.20

Abstract

YouTube, Instagram, games, animations and infographics are some visual media outlets that Malaysian learners opt for in the 21st-century classroom. Nonetheless, pupils in primary school nowadays are not able to retain English vocabulary due to teachers' chalk-and-talk method in teaching vocabulary. Hence, this research aims to innovate the use of ‘Gamifographics’ with primary school pupils in learning vocabulary as it is one of the most appealing means to better understand and retain vocabulary. To support the research, four theories are applied which are Cognitivism learning theory, Bloom’s Taxonomy, Gamified-Learning Theory and Self-determination theory. A Design and Development Research (DDR) approach, ADDIE Model was employed in the study to innovate the use of ‘Gamifographics’ with primary school Year 4 pupils in an urban and a suburban school in learning vocabulary. Generally, findings revealed that "Gamifographics" has gained positive perceptions in learning vocabulary as they are visually attractive, easy to understand and remember as well as keep the readers' interest in continuing reading. In addition, "Gamifographics" promotes learning motivation, improves learning engagement and ultimately leads to a positive learning outcome. Thus, it is suggested that utilising of "Gamifographics" in learning vocabulary among primary English learners should be regarded.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Tan, Xiao Wei
116552@siswa.ukm.edu.my;
Yip, Wen Qi
p116557@siswa.ukm.edu.my;
Md Yunus, Melor
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Educational technology > Malaysia
L Education > LB Theory and practice of education > Teaching (Principles and practice) > Teaching aids and devices
Divisions: Universiti Teknologi MARA, Kelantan > Machang Campus > Faculty of Information Management
Journal or Publication Title: Malaysia Journal of Invention and Innovation
ISSN: 2976-2170
Volume: 2
Number: 2
Page Range: pp. 25-38
Related URLs:
Keywords: Gamification, Infographics, Rationale
Date: 5 March 2023
URI: https://ir.uitm.edu.my/id/eprint/127812
Edit Item
Edit Item

Download

[thumbnail of 127812.pdf] Text
127812.pdf

Download (683kB)

ID Number

127812

Indexing

Altmetric
PlumX
Dimensions

Statistic

Statistic details