Abstract
Game-based learning has grown in popularity since used during Covid-19. Many educators worldwide use game-based learning as an exciting and interactive tool. i-GIME v.2 has been enhanced with additional modules and menus to make learning and teaching more engaging and students more interested and motivated. The purpose of i-GIME v.2 is to help information management students improve their information literacy and cataloguing skills. i-GIME v.2 designed the course content with gaming components that revolutionized the teaching and learning technique using a few website applications. The importance of i-GIME v.2 can stimulate learning motivation and student activity to be engaged in learning. In addition, the application of game-based learning can also improve student learning outcomes and creativity. An online survey was undertaken to assess students' perceptions of i-GIME v.2. The survey included 46 students from a public higher education institution. According to the frequency analysis, the game-based learning technique boosted students' self-efficacy in information literacy and cataloguing skills. As a result, the authors conclude that game-based learning provides better findings in student learning than traditional classroom teaching.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Kamarudin, Nurfaizah nurfa601@uitm.edu.my Halamy, Suhaida suhaida@uitm.edu.my Mohsin, Mohsinin mohsinin477@uitm.edu.my |
| Subjects: | L Education > LB Theory and practice of education > Teaching (Principles and practice) > Teaching aids and devices Z Bibliography. Library Science. Information Resources > ZA Information resources (General) > Information services. Information centers |
| Divisions: | Universiti Teknologi MARA, Kelantan > Machang Campus |
| Journal or Publication Title: | Malaysia Journal of Invention and Innovation |
| ISSN: | 2976-2170 |
| Volume: | 2 |
| Number: | 1 |
| Page Range: | pp. 19-23 |
| Related URLs: | |
| Keywords: | Cataloging, Game-based learning, Information literacy |
| Date: | 5 January 2023 |
| URI: | https://ir.uitm.edu.my/id/eprint/127604 |
