Educating and engaging higher learning students with interactive games of information management education (i-GIME) v.2

Kamarudin, Nurfaizah and Halamy, Suhaida and Mohsin, Mohsinin (2023) Educating and engaging higher learning students with interactive games of information management education (i-GIME) v.2. Malaysia Journal of Invention and Innovation, 2 (1): 4. pp. 19-23. ISSN 2976-2170

Official URL: https://journal.academicapress.org/aps/index.php/m...

Identification Number (DOI): 10.64382/mjii.v2i1.32

Abstract

Game-based learning has grown in popularity since used during Covid-19. Many educators worldwide use game-based learning as an exciting and interactive tool. i-GIME v.2 has been enhanced with additional modules and menus to make learning and teaching more engaging and students more interested and motivated. The purpose of i-GIME v.2 is to help information management students improve their information literacy and cataloguing skills. i-GIME v.2 designed the course content with gaming components that revolutionized the teaching and learning technique using a few website applications. The importance of i-GIME v.2 can stimulate learning motivation and student activity to be engaged in learning. In addition, the application of game-based learning can also improve student learning outcomes and creativity. An online survey was undertaken to assess students' perceptions of i-GIME v.2. The survey included 46 students from a public higher education institution. According to the frequency analysis, the game-based learning technique boosted students' self-efficacy in information literacy and cataloguing skills. As a result, the authors conclude that game-based learning provides better findings in student learning than traditional classroom teaching.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Kamarudin, Nurfaizah
nurfa601@uitm.edu.my
Halamy, Suhaida
suhaida@uitm.edu.my
Mohsin, Mohsinin
mohsinin477@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Teaching (Principles and practice) > Teaching aids and devices
Z Bibliography. Library Science. Information Resources > ZA Information resources (General) > Information services. Information centers
Divisions: Universiti Teknologi MARA, Kelantan > Machang Campus
Journal or Publication Title: Malaysia Journal of Invention and Innovation
ISSN: 2976-2170
Volume: 2
Number: 1
Page Range: pp. 19-23
Related URLs:
Keywords: Cataloging, Game-based learning, Information literacy
Date: 5 January 2023
URI: https://ir.uitm.edu.my/id/eprint/127604
Edit Item
Edit Item

Download

[thumbnail of 127604.pdf] Text
127604.pdf

Download (519kB)

ID Number

127604

Indexing

Altmetric
PlumX
Dimensions

Statistic

Statistic details