Pharmacy Frenzy: get your meds right!

Fisol, Nurfatihah Aina (2025) Pharmacy Frenzy: get your meds right! Progress in Computer and Mathematics Journal (PCMJ), 3. pp. 42-51. ISSN 3030-6728

Abstract

Proper medication usage is essential for health and safety; however, traditional learning methods often fail to engage learners effectively. This study addresses this issue by developing Pharmacy Frenzy: Get Your Meds Right! a 2D gamified application designed to enhance users’ understanding of correct medication practices through an interactive and engaging experience. The research identifies two primary challenges: the lack of accessible information on proper medication usage and the absence of engaging learning experiences in this domain. The project applies Game-Based Learning (GBL) principles within a PC-based game platform to address these challenges. The game presents players with different scenarios, requiring them to match medications with their corresponding instructions and precautions. Through these interactive challenges, players improve their knowledge of medication, adherence, and safety. The development process follows the Game Development Life Cycle (GDLC), ensuring iterative improvements based on user feedback. The effectiveness of the application was evaluated using the Game Engagement Questionnaire (GEQ), assessing key factors such as absorption, flow, presence, and immersion. The results indicate a high level of user engagement, with a 74% engagement rate among participants, alongside positive learning outcomes. These findings demonstrate the potential of game-based learning in bridging gaps in medication education. Future enhancements may include multilingual support, augmented reality integration, and realtime user progress tracking to further enrich the learning experience.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Fisol, Nurfatihah Aina
2022946971@student.uitm.edu.my
Subjects: R Medicine > RM Therapeutics. Pharmacology
R Medicine > RS Pharmacy and materia medica
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Journal or Publication Title: Progress in Computer and Mathematics Journal (PCMJ)
ISSN: 3030-6728
Volume: 3
Page Range: pp. 42-51
Keywords: Game-Based Learning (GBL), Pharmacy education, Interactive learning, Educational games, Game engagement, Game Development Life Cycle (GDLC)
Date: November 2025
URI: https://ir.uitm.edu.my/id/eprint/127519
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