Xplorasi3d 2.0: alternative self instruction material (SIM) in virtual reality for science

Hilmi, Syahir Bahiran and Yusof, Anuar and Sufahani, Suliadi Firdaus (2023) Xplorasi3d 2.0: alternative self instruction material (SIM) in virtual reality for science. International Exhibition & Symposium On Productivity, Innovation, Knowledge & Education. pp. 293-295. ISSN 9789672948568

Official URL: https://ispike.uitm.edu.my

Abstract

XPLORASI3D 2.0 is a Digital Game-Based Learning (DGBL) based on 3D Virtual Reality to help lower secondary students learn science subjects. It is challenging for teachers to teach digital native students to engage with the learning process that needs creative ways to attract students. These issues require the development of a new method of teaching and learning to improve students' interests and motivations, especially in the involvement of the 3D Virtual Reality software. XPLORASI3D 2.0 is a PC game that uses a computer, keyboard, mouse, or game pad as a controller.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Hilmi, Syahir Bahiran
matsyahir@yahoo.com
Yusof, Anuar
UNSPECIFIED
Sufahani, Suliadi Firdaus
suliadi@uthm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Said, Roshima
roshima712@uitm.edu.my
Chief Editor
Yusoff, Siti Norfazlina
fazlina836@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Visual education
Q Science > QA Mathematics > Computer literacy
Divisions: Universiti Teknologi MARA, Kedah > Sg Petani Campus
Journal or Publication Title: International Exhibition & Symposium On Productivity, Innovation, Knowledge & Education
ISSN: 9789672948568
Page Range: pp. 293-295
Keywords: Virtual reality, Digital game-based Learning, Science education
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/126963
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