Hilmi, Syahir Bahiran and Yusof, Anuar and Sufahani, Suliadi Firdaus
(2023)
Xplorasi3d 2.0: alternative self instruction material (SIM) in virtual reality for science.
International Exhibition & Symposium On Productivity, Innovation, Knowledge & Education.
pp. 293-295.
ISSN 9789672948568
Official URL: https://ispike.uitm.edu.my
Abstract
XPLORASI3D 2.0 is a Digital Game-Based Learning (DGBL) based on 3D Virtual Reality to help lower secondary students learn science subjects. It is challenging for teachers to teach digital native students to engage with the learning process that needs creative ways to attract students. These issues require the development of a new method of teaching and learning to improve students' interests and motivations, especially in the involvement of the 3D Virtual Reality software. XPLORASI3D 2.0 is a PC game that uses a computer, keyboard, mouse, or game pad as a controller.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Hilmi, Syahir Bahiran matsyahir@yahoo.com Yusof, Anuar UNSPECIFIED Sufahani, Suliadi Firdaus suliadi@uthm.edu.my |
| Contributors: | Contribution Name Email / ID Num. Advisor Said, Roshima roshima712@uitm.edu.my Chief Editor Yusoff, Siti Norfazlina fazlina836@uitm.edu.my |
| Subjects: | L Education > LB Theory and practice of education > Educational technology L Education > LB Theory and practice of education > Visual education Q Science > QA Mathematics > Computer literacy |
| Divisions: | Universiti Teknologi MARA, Kedah > Sg Petani Campus |
| Journal or Publication Title: | International Exhibition & Symposium On Productivity, Innovation, Knowledge & Education |
| ISSN: | 9789672948568 |
| Page Range: | pp. 293-295 |
| Keywords: | Virtual reality, Digital game-based Learning, Science education |
| Date: | 2023 |
| URI: | https://ir.uitm.edu.my/id/eprint/126963 |
