Enhancing dyscalculia identification through an innovative 3d game framework

Salam, Sazilah and Pudjoatmodjo, Bambang and Che Pee, Ahmad Naim and Rudavan, Rikman Aherliwan (2023) Enhancing dyscalculia identification through an innovative 3d game framework. International Exhibition & Symposium On Productivity, Innovation, Knowledge & Education. pp. 270-274. ISSN 9789672948568

Official URL: https://ispike.uitm.edu.my

Abstract

This study focuses on academic learning difficulties, particularly dyscalculia—a learning disorder affecting individuals with average to high intelligence. The subtle nature of dyscalculia complicates its identification, often resulting in students being inaccurately perceived as disinterested or lacking motivation, which in turn erodes their self-confidence. To tackle this challenge, our research introduces an inventive strategy that utilizes a game framework for dyscalculia identification, built upon the foundational Petri-Net storytelling structure. This approach seamlessly integrates within 3D gaming environments, discreetly assessing mathematical prowess without inducing assessment-related stress. Referred to as the "3D-DIG (3D Dyscalculia Identification Game) Framework," this serious gaming architecture incorporates a dedicated monitoring layer. This layer captures and assesses students' mathematical problem-solving methods as they engage with in-game challenges. Our study yields three key outcomes: i) Development of a proactive 3D Game framework designed to identify potential dyscalculia in students. ii) Creation of an all-encompassing student answer database, documenting misconceptions, and specific learning obstacles. iii) Compilation of video-based assessment records, offering educators insights into students' interactions during in-game challenges. Together, these extensive datasets empower educators with essential tools for accurately pinpointing dyscalculia and providing tailored assistance to affected students. Our innovative approach not only refines the identification process but also contributes to nurturing a more inclusive and supportive learning environment.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Salam, Sazilah
sazilah@utem.edu.my
Pudjoatmodjo, Bambang
p031810011@student.utem.edu.my
Che Pee, Ahmad Naim
naim@utem.edu.my
Rudavan, Rikman Aherliwan
rikman@telkomuniversity.ac.id
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Said, Roshima
roshima712@uitm.edu.my
Chief Editor
Yusoff, Siti Norfazlina
fazlina836@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Learning. Learning strategies
Divisions: Universiti Teknologi MARA, Kedah > Sg Petani Campus
Journal or Publication Title: International Exhibition & Symposium On Productivity, Innovation, Knowledge & Education
ISSN: 9789672948568
Page Range: pp. 270-274
Keywords: Dyscalculia identification, Learning difficulties, 3D-DIG framework, 3D game, Mathematical proficiency assessment
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/126955
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