Abstract
Gamification and game-based learning (GBL) may be applied as effective teaching and learning strategies to meet the requirements in various educational settings.This study aims to investigate gamification-based learning through the lens of students in the context of understanding MFRS 140 Investment Property. MFRS 140 PropQuest Game Challenge App is an accounting game-based learning that provides a revolutionary new way of quickly and easily understanding specific financial accounting reporting standards in one day. This game integrate the whole context of the MFRS 140 Investment Property from recognition, measurement, disposal and the presentation in the financial statement. This study also provides information on how the learning theory can be leveraged to understand gamification-based training programs. Survey have been conducted to obtain students perception towards gamification type of learning. From the survey, this study found that “meaningfulness” played an important role in engaging the students, thereby, leading to improved learning outcomes. Therefore, game-based learning is believe to be more effective, faster and easy to use as compared to lengthy accounting standards or printed handouts. The games is accessible at no time thus does not limit it used and encourage the students to learn no matters where you are. MFRS 140 PropQuest Game Challenge App surely will became one of the choices among the students to learn accounting subject.
Metadata
| Item Type: | Article |
|---|---|
| Creators: | Creators Email / ID Num. Ahmad Tarmizi, Masetah maset810@uitm.edu.my Mohd Isa, Noor Saatila noors464@uitm.edu.my Omar, Norliana norli793@uitm.edu.my Mohd Suffian, Mohd Taufik taufik815@uitm.edu.my Abd Rashid, Mohd Zulfikri mohdzulfikri@uitm.edu.my |
| Contributors: | Contribution Name Email / ID Num. Advisor Said, Roshima roshima712@uitm.edu.my Chief Editor Yusoff, Siti Norfazlina fazlina836@uitm.edu.my |
| Subjects: | L Education > LB Theory and practice of education > Educational technology L Education > LB Theory and practice of education > Learning. Learning strategies |
| Divisions: | Universiti Teknologi MARA, Kedah > Sg Petani Campus |
| Journal or Publication Title: | International Exhibition & Symposium On Productivity, Innovation, Knowledge & Education |
| ISSN: | 9789672948568 |
| Page Range: | pp. 216-221 |
| Keywords: | Gamification, Investment property, Point, Badges, Redemption of points |
| Date: | 2023 |
| URI: | https://ir.uitm.edu.my/id/eprint/126876 |
