Battle of Badr: exploring Islamic war history through mobile games

Khairudin, Siti Aishah and Zaini, Hazrati (2025) Battle of Badr: exploring Islamic war history through mobile games. Progress in Computer and Mathematics Journal (PCMJ), 2. pp. 126-134. ISSN 3030-6728

Official URL: https://fskmjebat.uitm.edu.my/pcmj/

Abstract

All Muslims are required to take Pendidikan Islam since it covers a lot of material that is taught in elementary schools. The Battle of Badr, also known as Perang Badar, is one of the most important moments in Islamic history. Remembering the Battle of Badr strengthens the Islamic identity and serves as a source of inspiration for Muslims worldwide. According to the preliminary study, it shows that the learning take place in is lack of enjoyment on studies Islamic History. The purpose of this study is to design an enjoyable 2D character game and a storyboard for enhance knowledge and experience in Battle of Badr for primary students which is student Year 5. In total of 30 participants, there data were analyzed use an EGameFlow model as a methods to evaluate the user enjoyment while learning about Battle of Badr. This project is using an ADDIE methodology as it provides can give an effectives learning and development for education knowledge. The result demonstrate that this project is an excellent tool for providing an enjoyable learning experience. The finding also suggests the game need to improvise so that the level of challenges got more attractions so that it may enables the player to explore throughout the game and increase the enjoyment of learning while playing games. Future work can be applied by provide the user with improved a difficult level of challenge game.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Khairudin, Siti Aishah
2021865186@student.uitm.edu.my
Zaini, Hazrati
hazrati_zaini@uitm.edu.my
Subjects: B Philosophy. Psychology. Religion > BP Islam. Bahaism. Theosophy, etc > Islam > Works in defense of Islam. Islamic apologetics
G Geography. Anthropology. Recreation > GV Recreation. Leisure > Games and amusements > Indoor games and amusements
G Geography. Anthropology. Recreation > GV Recreation. Leisure > Games and amusements > Indoor games and amusements > Computer games. Computer simulated games. Electronic games
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Journal or Publication Title: Progress in Computer and Mathematics Journal (PCMJ)
ISSN: 3030-6728
Volume: 2
Page Range: pp. 126-134
Keywords: Battle of Badr, EGameFlow model, Enjoyment testing, 2D, ADDIE methodology, Mobile game
Date: August 2025
URI: https://ir.uitm.edu.my/id/eprint/126874
Edit Item
Edit Item

Download

[thumbnail of 126874.pdf] Text
126874.pdf

Download (987kB)

ID Number

126874

Indexing

Statistic

Statistic details