MFRS 137 provisions, contingent liabilities and contingent assets: smart game app

Omar, Norliana and Mohd Isa, Noor Saatila and Ahmad Tarmizi, Masetah and Mohd Suffian, Mohd Taufik and Abd Rashid, Mohd Zulfikri (2023) MFRS 137 provisions, contingent liabilities and contingent assets: smart game app. International Exhibition & Symposium On Productivity, Innovation, Knowledge & Education. pp. 61-66. ISSN 9789672948568

Official URL: https://ispike.uitm.edu.my/

Abstract

Gamification and game-based learning (GBL) may be applied as effective teaching and learning strategies to meet the requirements in various educational settings. MFRS 137 Smart Game App is an accounting game-based learning that provides a revolutionary new way of quickly and easily understanding specific financial accounting reporting standards in one day. The Malaysian Financial Reporting Standards (MFRS 137) particularly highlighted accounting treatment for Provisions, Contingent Liabilities and Contingent Assets. Learning with MFRS 137 Smart Game App is an incredibly versatile study tool because it enhances self-learning activities for students to remember accounting terms, concepts or treatment. Students nowadays are employing educational games as a tool for learning to improve their experience. As a result, educational institutions are faced with the task of meeting the rising demand for quality learning tools. Studies have shown that the use of educational games allows for more efficient processing and memory recall. Hence, a simple survey has been conducted, asking for students’ opinion regarding other preferable tools to help them in learning. The results showed that students demand game-based learning to further understand the subject matter. Educational institutions can gain great autonomy by using game-based learning to reach their broad audience. Therefore, game-based learning is believe to be more effective, faster and easy to use as compared to lengthy accounting standards or printed handouts. Furthermore, this game-based learning is accessible at the student convenience to assist with coursework and skill development. Given the huge benefit offered by MFRS 137 Smart Game App, it will be one of the most preferable learning methods and potential to bring immersive experiences for accounting students on MFRS 137.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Omar, Norliana
norli793@uitm.edu.my
Mohd Isa, Noor Saatila
noors464@uitm.edu.my
Ahmad Tarmizi, Masetah
maset810@uitm.edu.my
Mohd Suffian, Mohd Taufik
taufik815@uitm.edu.my
Abd Rashid, Mohd Zulfikri
mohdzulfikri@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Said, Roshima
roshima712@uitm.edu.my
Chief Editor
Yusoff, Siti Norfazlina
fazlina836@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Educational technology
L Education > LB Theory and practice of education > Learning. Learning strategies
Divisions: Universiti Teknologi MARA, Kedah > Sg Petani Campus
Journal or Publication Title: International Exhibition & Symposium On Productivity, Innovation, Knowledge & Education
ISSN: 9789672948568
Page Range: pp. 61-66
Keywords: MFRS 137, Gamification, Game-based learning, Accounting education
Date: 2023
URI: https://ir.uitm.edu.my/id/eprint/126742
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