GiftlyGet: a mobile application for environmental sustainability through gifting and receiving reusable items

Muhammad Azharan, Nur Ainin Sofia (2025) GiftlyGet: a mobile application for environmental sustainability through gifting and receiving reusable items. [Student Project] (Unpublished)

Abstract

The fast advancement of mobile technology has changed the way human interact, access to resources, and eases our daily life actvities. This project “GiftlyGet A Mobile Application for Environmental Sustainability through Gifting and Receiving Reusable Items” focuses on developing an item gifting and receiving platform, which indirectly can support government’s efforts to reduce waste production and simultaneously promote sustainability by enabling individuals to give away and receive reusable items at no cost. The research was first carried out to identify key user requirements essential for enabling a convenient and accessible item donation experience. The platform leverages mobile technology to develop an accessible platform, connecting donors and the potential item recipients nearby, fostering a resource sharing among community. Core features of the application include user registration, item showcasing, geolocation for proximity-based matching within Machang community, and in-app communication tools such as messaging, voice, and video calls. These functionalities ensure the application is effective, trusted, and easy to be used. To assess the application’s effectiveness, user testing was conducted to evaluate its usability, user satisfaction, and ability to streamline the donation process. Android Studio and Firebase are the core software tools used in the development of the mobile application. The platform also incorporates a robust database to store user profiles, item listings, and transaction details, ensuring seamless operations. With a well-defined project’s requirements, the project adopts SDLC’s Waterfall Methodology in developing an item gifting platform. Usability Testing and functional testing are carried out to collect users’ feedback and improvise the system for better usability and reliability. Usability testing results indicated high user satisfaction, with a mean score of 4.7 for ease of uploading items, 4.5 for location auto-detection, and 4.8 for the video call verification feature. System Usability Scale (SUS) results indicated that most testers were willing to use the application frequently and 90% agreed it was easy to use. Additionally, 70% believed most people could learn to use the app quickly, and 80% felt confident using it. These results validate the app’s usability and its effectiveness in solving the identified problems. In summary, by preventing usable items from ending up in landfills and encouraging sustainable resource-sharing practices, GiftlyGet significantly contributes to environmental prevention aligning with SDGs and promoting a culture of reuse among community.

Metadata

Item Type: Student Project
Creators:
Creators
Email / ID Num.
Muhammad Azharan, Nur Ainin Sofia
2022818838
Contributors:
Contribution
Name
Email / ID Num.
Advisor
Ahmad, Marina
UNSPECIFIED
Subjects: G Geography. Anthropology. Recreation > GE Environmental Sciences > Enviromental management
T Technology > TD Environmental technology. Sanitary engineering > Environmental protection
Divisions: Universiti Teknologi MARA, Kelantan > Machang Campus > Faculty of Computer and Mathematical Sciences
Programme: Bachelor of Information Technology (Hons.)
Keywords: Environmental management, Green products, Mobile applications
Date: 2025
URI: https://ir.uitm.edu.my/id/eprint/121608
Edit Item
Edit Item

Download

[thumbnail of 121608.pdf] Text
121608.pdf

Download (5MB)

Digital Copy

Digital (fulltext) is available at:

Physical Copy

Physical status and holdings:
Item Status:

ID Number

121608

Indexing

Statistic

Statistic details