Abstract
This study explores the development of EduMath, a gamified mobile application designed to enhance preschool children’s mathematics learning. Learning mathematics plays a very important role in developing mental power and skills to think analytically and most often learning mathematics in the traditional manner does not give sufficient attention to the understanding that a child has when he is acquiring knowledge of mathematics. Since the introduction of digital platforms into the learning process of children, there is an urgent necessity to enhance educational tools. EduMath tries to bridge this gap, delivering gamification elements, including points, and leaderboards, to make children involved into a dynamic process that can be called pleasant. The principal goal of such project will be to ensure that learning is interesting, encourage active involvement and positive attitude toward math. Coming up with high quality, reliability and sustainability of the project, the Agile developmental model was used in order to enable the project to be able to be tested and very gradually improved in order achieve what the user needs are. The design of the app is simple, effective, and very easy to use, which is the key to preschool children, aged 3 to 5, and ease of operation by children and teachers. The characteristic target of the system is to enhance children’s performance and their educational as well as personal development. The results show the prospects of using mobile technology and game-based learning to improve how children learn and spend their time studying mathematics, which has enormous potential to be used both in education institutions and in individual education.
Metadata
| Item Type: | Student Project |
|---|---|
| Creators: | Creators Email / ID Num. Ahmad Sanusi, Nurul Nadera Qistina 2022616248 |
| Contributors: | Contribution Name Email / ID Num. Advisor Azmi, Nik Mohammad Wafiy UNSPECIFIED |
| Subjects: | Q Science > QA Mathematics > Elementary mathematics. Arithmetic Q Science > QA Mathematics > Study and teaching |
| Divisions: | Universiti Teknologi MARA, Kelantan > Machang Campus > Faculty of Computer and Mathematical Sciences |
| Programme: | Bachelor of Information Technology (Hons.) |
| Keywords: | Educational games, Gamification in education, Study and teaching (preschool) |
| Date: | 2025 |
| URI: | https://ir.uitm.edu.my/id/eprint/121424 |
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