Abstract
Network cabling is a vital component of data transmission systems and forms the backbone of modern infrastructure such as data centers and home networks. However, in many educational institutions, particularly vocational colleges limited access to physical cabling materials makes it difficult for students to gain practical experience. Traditional learning methods like textbooks and static presentations often fail to effectively convey the structure and functions of different cable types.To address this issue, Kabel Realiti AR was developed, an Augmented Reality (AR) learning application designed to support the KSK2033 Network Cabling Preparation module at Malaysian Vocational Colleges. The app enhances learning through interactive 3D AR cable models, brief explanatory notes, and a user-friendly interface with gamified elements to cater to visual and kinaesthetic learners. Developed using Unity and the ADDIE instructional design model, the project also utilized Blender for 3D modeling and Figma for UI/UX design. The AR feature allows students to view and manipulate cable models in real time using smartphones equipped with ARCore-compatible hardware, offering an immersive and engaging educational experience. Beyond classroom use, the app serves as an alternative digital resource for both students and instructors in Computer Systems, Networking, and general IT fields. By offering a scalable, affordable, and interactive solution, Kabel Realiti AR promotes deeper understanding, greater student engagement, and improved knowledge retention. This project highlights the valuable integration of AR technology in technical education and supports the advancement of vocational learning environments.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Pakrudian, Ahmad Firman UNSPECIFIED Md Izuddin, Noornajihah UNSPECIFIED |
Subjects: | A General Works > Academies and learned societies (General) |
Divisions: | Universiti Teknologi MARA, Negeri Sembilan > Seremban Campus |
Page Range: | pp. 309-313 |
Keywords: | Learning application, augmented reality, network cabling, interactive learning tool, ADDIE methodology, information technology |
Date: | 2025 |
URI: | https://ir.uitm.edu.my/id/eprint/119858 |