Tra-Learn: from zero to trade hero

Zamri, Ainur Zaheera Safwa and Aswad Hafizi, Muhammad Izzat and Rabudin, Redriana Aisyah Sofea and Mohamed, Munirah (2025) Tra-Learn: from zero to trade hero. In: Innovation in action: turning ideas into reality. Universiti Teknologi MARA, Negeri Sembilan, pp. 137-141. ISBN 9786299595304

Abstract

Tra-Learn is a mobile learning app designed to transform how secondary school students (ages 15 - 17) engage with trade and commerce. Moving beyond the limitations of traditional textbook learning, Tra-Learn introduces an interactive, game-based environment that makes complex trade concepts more accessible, engaging, and practical. The app integrates dynamic features like quizzes, bite-sized notes, current global trade news, and business simulation games to encourage active learning and critical thinking. These elements help bridge the gap between theoretical knowledge and real-world application, making the learning experience meaningful and enjoyable. One of Tra-Learn’s key strengths lies in its accessibility. With offline functionality, students can continue learning anytime, anywhere, without constant internet access. This feature ensures inclusive education, especially for areas with limited connectivity. Tra-Learn also offers a clean, intuitive interface that allows students to navigate effortlessly through content tailored to their learning pace and preferences. The personalized learning pathways support a more effective and engaging educational journey, fostering greater independence and curiosity. Tra-Learn aims to nurture economically informed, globally aware students who are prepared to think critically about the world by reimagining how trade and commerce are taught. It’s not just an app; it’s a step towards cultivating a new generation of learners ready to thrive in a global economy.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Zamri, Ainur Zaheera Safwa
UNSPECIFIED
Aswad Hafizi, Muhammad Izzat
UNSPECIFIED
Rabudin, Redriana Aisyah Sofea
UNSPECIFIED
Mohamed, Munirah
UNSPECIFIED
Subjects: A General Works > Academies and learned societies (General)
Divisions: Universiti Teknologi MARA, Negeri Sembilan > Seremban Campus
Page Range: pp. 137-141
Keywords: Trade education, mobile learning, gamification, secondary education, interactive app
Date: 2025
URI: https://ir.uitm.edu.my/id/eprint/119501
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