Developing the interface and functionality of gamified quiz platform

Muhamad, Marlina and Hussin, Hanani and Ibrahim, Shamsinar and Jamaludin, Mohd Fazil and Idrus, Nurul Izzati and Shuib, Nurfaznim (2025) Developing the interface and functionality of gamified quiz platform. In: Innovation in action: turning ideas into reality. Universiti Teknologi MARA, Negeri Sembilan, pp. 1-4. ISBN 9786299595304

Abstract

In recent years, digital learning tools have become essential in education. Static quiz platforms are utilized due to its ease of use, automated grading, and structured assessments. However, this platform often lacks interactivity and engagement, leading to passive learning experiences where students simply complete quizzes. In contrast, gamified quiz platforms introduce elements such as real-time feedback, leaderboards, points, and time-based challenges, making learning more engaging. The project aims to analyze and compare the features of gamified and static quiz platforms, providing insights for educators on how to optimize digital assessment tools for better teaching and learning outcomes. Using a non-experimental approach, data was collected through observation and document analysis. The features of static platform were described and compared with gamification elements, focusing on the interface and functionality of those platforms. Based on the developed gamified quiz platform, the findings revealed several key differences in their design, functionality, and user engagement potential. Future research should examine how long-term use of gamified platforms affects student motivation and retention compared to static platforms. Conducting longitudinal studies could provide deeper insights into the sustained impact of gamification on learning outcomes.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Muhamad, Marlina
UNSPECIFIED
Hussin, Hanani
UNSPECIFIED
Ibrahim, Shamsinar
UNSPECIFIED
Jamaludin, Mohd Fazil
UNSPECIFIED
Idrus, Nurul Izzati
UNSPECIFIED
Shuib, Nurfaznim
UNSPECIFIED
Subjects: A General Works > Academies and learned societies (General)
Divisions: Universiti Teknologi MARA, Negeri Sembilan > Seremban Campus
Page Range: pp. 1-4
Keywords: Gamification, static platform, interface, interactivity, functionality
Date: 2025
URI: https://ir.uitm.edu.my/id/eprint/119284
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