Enhancing programming language learning with 3D game-based programming for MSU students: codadventure / Abdullah Adib Aditia Wirawan and Nur Suhana Mohd Redzo

Aditia Wirawan, Abdullah Adib and Mohd Redzo, Nur Suhana (2024) Enhancing programming language learning with 3D game-based programming for MSU students: codadventure / Abdullah Adib Aditia Wirawan and Nur Suhana Mohd Redzo. In: International Undergraduates Get Together 2024 (IUGeT 2024), November, Universiti Teknologi MARA, Perak.

Abstract

This study focuses on innovative approaches to enhance the learning experiences of programming languages, focusing on developing 3D game-based programming for students at Management & Science University (MSU). The study thoroughly examines the difficulties encountered in conventional programming education and emphasizes the potential advantages of utilizing immersive gamified techniques. The students face challenges while learning programming languages and memorizing programming concepts. The research emphasizes individuals' syntax, debugging, and algorithmic writing difficulties. Conventional face-to-face learning methods result in a relatively low average score of 3.50 in understanding syntax. The instructor's methodology also guides the students in teaching and learning programming language using the Logic Learning method in the game. The project's objective is to reduce the common difficulties MSU students face in learning programming languages. This was achieved by creating a 3D game-based programming platform called Codadventure. The game's development implemented Unity3D to create a platform that enhances the memorization of programming concepts. Furthermore, the research provides educators with efficient techniques for improving students' learning in acquiring programming languages using the Logic Learning method integrated into the game. The project uses the Game Development Life Cycle (GDLC) to facilitate methodical development. The approach involves doing a Pearson correlation coefficient heatmap analysis, specifically examining factors such as Enhancement, Gameplay, Familiarity, and Engagement. Utilizing data analysis and student feedback allows for significant insights into the effects of the 3D game-based method on the adoption of programming languages. In the future, the project has the potential to include an adaptive learning path that customizes the educational experience on the individual student's progress, abilities, and areas that need to be developed.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Aditia Wirawan, Abdullah Adib
UNSPECIFIED
Mohd Redzo, Nur Suhana
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Team Leader
Mahyuddin, Muhammad Naim
UNSPECIFIED
Team Leader
Ahmad, Ezzat Fahmi
UNSPECIFIED
Team Leader
Mustaffa, Mohd Fadzli
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Educational technology
Divisions: Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Faculty of Architecture, Planning and Surveying
Journal or Publication Title: Proceeding for International Undergraduates Get Together 2024 (IUGeT 2024)
Event Title: International Undergraduates Get Together 2024 (IUGeT 2024)
Event Dates: November
Page Range: pp. 210-214
Keywords: Education Game, Pearson Correlation, Logic Learning, Game Learning, Programming Language
Date: 2024
URI: https://ir.uitm.edu.my/id/eprint/117849
Edit Item
Edit Item

Download

[thumbnail of 117849.pdf] Text
117849.pdf

Download (2MB)

ID Number

117849

Indexing

Statistic

Statistic details