Abstract
The E-Recreational Hub (ERH) integrates gaming and Virtual Reality (VR) with sustainable design, catering to the growing demand among students for recreational and educational activities. Studies indicate significant engagement in sports, e-sports, and online gaming among Malaysians, underscoring the ERH’s relevance. ERH features 3D simulation chairs, an internet router, and a self-sustain electric supply powered by solar energy that align with SDG 13: Climate Action. ERH also enhances social interaction and global exploration while aligning with SDG 4: Quality Education. Equipped with high-speed 5G internet, power sockets, an online payment control system, and speakers, the hub provides an eco-friendly environment using reclaimed timber construction. The ergonomic design of simulation chairs ensures comfort and proper posture for the user. By offering a balanced natural setting and promoting sustainability, the ERH fosters a healthy mind and body. Its commercial potential is significant, appealing to environmentally conscious consumers and providing unique, high-tech facilities for gaming and learning. Future expansions could include additional technological features, educational tools, and food business opportunities, enhancing the ERH’s appeal and functionality.
Metadata
Item Type: | Conference or Workshop Item (Paper) |
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Creators: | Creators Email / ID Num. Zulkiflee, Nur Farah Najwa UNSPECIFIED Shahbudin, Mohammad Syathir Amini UNSPECIFIED Muhammad Fadzli, Fatin Nursyafiqah UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Team Leader Md Ajis, Azizah UNSPECIFIED Team Leader Helmy, Nazrul UNSPECIFIED Designer Misnat, Nordin UNSPECIFIED Designer Mohd Anuar, Muhamad Irfan UNSPECIFIED Designer Raja Shahrulzaman, Raja Hazman Shah UNSPECIFIED |
Subjects: | N Fine Arts > NA Architecture > Architectural drawing and design |
Divisions: | Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Faculty of Architecture, Planning and Surveying |
Journal or Publication Title: | Proceeding for International Undergraduates Get Together 2024 (IUGeT 2024) “Undergraduates’ Digital Engagement Towards Global Ingenuity“ |
Page Range: | pp. 181-184 |
Keywords: | E-recreation, student gaming, simulation chair, virtual reality, self-sustaining energy |
Date: | 2024 |
URI: | https://ir.uitm.edu.my/id/eprint/116529 |