Abstract
Loneliness is an internal discomfort caused by insufficient interpersonal interactions [1] that significantly impacts mental health and quality of life [2]. Despite eSports’ growing popularity, limited research explores the psychological factors influencing participation, particularly loneliness [3]. This study examines the relationship between loneliness and participation factors in EA Sports FC™ Mobile, addressing knowledge gaps on player psychology and motivation. 80 EA Sports FC Mobile users participated in the GGKL v3 on 9th-10th November 2024 and MVP Series on 21 December 2024 events were the study's target respondents. A questionnaire that included demographic information, a 20-item measure of off-esport loneliness using UCLA Loneliness Scale (Russell et al., 1978) [4] and 27 participation motives using C-MOGQ (Wu et al., 2016) [5] was used to gather data. Loneliness level was measured by the mean of the total score. For a 20-34 score, it means the level of loneliness is low, while 35-49, it will be a moderate level and 50-80 is a high level of loneliness. Spearman Correlation was used to examine the connection between loneliness and factor of involvement as the normality test highlighted the results as non-normal.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Raja Nor Azlan, Raja Al-Imran Hakim UNSPECIFIED Linoby, Adam UNSPECIFIED Md Yusoff, Yusandra UNSPECIFIED Haziq, Amrun UNSPECIFIED Zulqarnain, Muhammad UNSPECIFIED Sazali, Razif UNSPECIFIED |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation. Leisure > Sports |
Divisions: | Universiti Teknologi MARA, Negeri Sembilan > Seremban Campus |
Keywords: | Loneliness, e-sports, participation factors, EA Sports FC Mobile, gaming motivation |
Date: | February 2025 |
URI: | https://ir.uitm.edu.my/id/eprint/116476 |