Abstract
This study explores the cognitive mechanisms enabling action video game players to maintain problem-solving under cognitive fatigue, addressing gaps in cognitive benefits, causal evidence, and mechanisms. A comparative analysis with non-gamers highlights differences in cognitive resilience and problem-solving performance, offering insights into gaming’s potential role in enhancing cognitive function. This quasi-experimental pre- and post-test study involved 30 participants (n = 30; 18–30 years, Seremban), split into 15 gamers (n = 15; <7 hours gaming per week) and 15 non-gamers (n = 15, <1 hour gaming per week). Cognitive performance was assessed using the Tower of London task pre- and post-intervention, where several values were noted to indicate visuospatial planning and cognitive flexibility. The values noted are average moves and problem-solving time [1]. To induce cognitive fatigue, gamers performed the Stroop test for 45 minutes and non-gamers engaged in a cognitive-neutral activity by watching “NASA’s Cassini Mission” documentary, ensuring controlled intervention contrasts. Paired Sample T-test was conducted afterwards to show effect of time and to differentiate effect between groups, magnitude of mean difference was observed afterwards. Statistical significance was set at (p<0.05).
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Zianuddin, Muhammad Haiqal UNSPECIFIED Mohd Zaid, Amelia Natasya UNSPECIFIED Mohd Pozi, Muhammad Ariff Munshir UNSPECIFIED Mohd Nizam, Muhammad Hariz UNSPECIFIED Zani, Muhammad Isamuddin UNSPECIFIED Abu Kassim, Nurul Ain UNSPECIFIED Mohamed, Muhamad Noor UNSPECIFIED |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation. Leisure > Sports |
Divisions: | Universiti Teknologi MARA, Negeri Sembilan > Seremban Campus |
Keywords: | Video games, cognitive fatigue, problem-solving performance, cognitive resilience, gamers |
Date: | February 2025 |
URI: | https://ir.uitm.edu.my/id/eprint/116249 |