Resilience to cognitive fatigue between action gamers and non-gamers: insights into flexibility and task switching / Muhammad Hariz Mohd Nizam ... [et al.].

Mohd Nizam, Muhammad Hariz and Mohd Pozi, Muhammad Ariff Munshir and Mohd Zaid, Amelia Natasya and Zianuddin, Muhammad Haiqal and Zani, Muhammad Isamuddin and Saiful Annur, Muhamad Safiq and Mohamed, Muhamad Noor (2025) Resilience to cognitive fatigue between action gamers and non-gamers: insights into flexibility and task switching / Muhammad Hariz Mohd Nizam ... [et al.]. In: International Graduate Colloquium: Sports and Physical Exercise Assembly of Knowledge Sharing, i-SPEAK 2025. Universiti Teknologi MARA, Negeri Sembilan. ISBN 978-629-99383-7-8

Abstract

Cognitive fatigue can impair task performance, yet action video games may bolster resilience by enhancing cognitive flexibility and task-switching skills. This study investigates the cognitive flexibility and task-switching performance of gamers compared to non-gamers and explores the impact of prolonged cognitive tasks on these abilities. Findings align with [1] report that habitual action video game players demonstrate superior cognitive abilities, such as spatial working memory and task-switching performance, compared to non-gamers, despite both groups showing cognitive fatigue under challenging conditions. Participants were categorized as action video game players (AVGPs, n = 18) or non-gamers (NGs, n = 18) based on self-reported gaming habits and questionnaires. To induce cognitive taxing, gamers were presented with a 45 minute Stroop Test while non-gamers observed a documentary entitled ‘A NASA Cassini Mission’. Cognitive flexibility and task-switching abilities were assessed using the Trail Making Test (TMT) and the Number-Letters Test (NLT). The TMT, a well-established tool sensitive to impairments in multiple cognitive domains, involves two parts: Part A assesses basic cognitive processing. At the same time, Part B requires additional cognitive flexibility and the ability to maintain a complex response set, which remains a subject of ongoing debate.

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Item Type: Book Section
Creators:
Creators
Email / ID Num.
Mohd Nizam, Muhammad Hariz
UNSPECIFIED
Mohd Pozi, Muhammad Ariff Munshir
UNSPECIFIED
Mohd Zaid, Amelia Natasya
UNSPECIFIED
Zianuddin, Muhammad Haiqal
UNSPECIFIED
Zani, Muhammad Isamuddin
UNSPECIFIED
Saiful Annur, Muhamad Safiq
UNSPECIFIED
Mohamed, Muhamad Noor
UNSPECIFIED
Subjects: G Geography. Anthropology. Recreation > GV Recreation. Leisure > Sports
Divisions: Universiti Teknologi MARA, Negeri Sembilan > Seremban Campus
Keywords: Cognitive fatigue, action video games, cognitive flexibility, task-switching, mental agility
Date: February 2025
URI: https://ir.uitm.edu.my/id/eprint/116215
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