Impact of playing video game towards cognitive control and reaction times / Muhammad Ariff Munshir Mohd Pozi ... [et al.].

Mohd Pozi, Muhammad Ariff Munshir and Mohd Zaid, Amelia Natasya and Zianuddin, Muhammad Haiqal and Mohd Nizam, Muhammad Hariz and Zani, Muhammad Isamuddin and Md Radzi, Noor Azila Azreen and Mohamed, Muhamad Noor (2025) Impact of playing video game towards cognitive control and reaction times / Muhammad Ariff Munshir Mohd Pozi ... [et al.]. In: International Graduate Colloquium: Sports and Physical Exercise Assembly of Knowledge Sharing, i-SPEAK 2025. Universiti Teknologi MARA, Negeri Sembilan, pp. 31-32. ISBN 978-629-99383-7-8

Abstract

This study examines the impact of extensive video game playing on cognitive control and visuomotor performance. By analyzing reaction times and accuracy, it sheds light on the differences between video game players (VGPs) and non-video game players (non-VGPs), thus addressing gaps in understanding Simon-task performance and its implications for visuomotor and cognitive abilities [1]. A causal-comparative design was employed to analyze cognitive control and visuomotor performance in male participants (n = 30, 18–25 years) with normal vision and right-handedness. Using tools within Psytoolkit (PsychologyJobs.com), tests such as the Simon-task and Aim Trainer were utilized to assess reaction times and accuracy. Participants were grouped into VGPs (n = 15, 3+ days/week gaming) and NVGPs (n = 15, minimal gaming), matched for demographics, and tested under controlled conditions. Data was analyzed using the Mann-Whitney U Test with statistical significance set at (p<0.05) to seek any possible differences between groups.

Metadata

Item Type: Book Section
Creators:
Creators
Email / ID Num.
Mohd Pozi, Muhammad Ariff Munshir
UNSPECIFIED
Mohd Zaid, Amelia Natasya
UNSPECIFIED
Zianuddin, Muhammad Haiqal
UNSPECIFIED
Mohd Nizam, Muhammad Hariz
UNSPECIFIED
Zani, Muhammad Isamuddin
UNSPECIFIED
Md Radzi, Noor Azila Azreen
UNSPECIFIED
Mohamed, Muhamad Noor
UNSPECIFIED
Subjects: G Geography. Anthropology. Recreation > GV Recreation. Leisure > Sports
Divisions: Universiti Teknologi MARA, Negeri Sembilan > Seremban Campus
Page Range: pp. 31-32
Keywords: Video-game players, cognitive control, visuomotor performance, reaction times, simon-effect
Date: February 2025
URI: https://ir.uitm.edu.my/id/eprint/116107
Edit Item
Edit Item

Download

[thumbnail of 116107.pdf] Text
116107.pdf

Download (2MB)

ID Number

116107

Indexing

Statistic

Statistic details