Evaluating cognitive vigilance level between video game players and non-gamers after cognitive fatigue task / Muhammad Isamuddin Zani ... [et al.].

Zani, Muhammad Isamuddin and Mohd Zaid, Amelia Natasya and Munshir Mohd Pozi, Muhammad Ariff and Zianuddin, Muhammad Haiqal and Mohd Nizam, Muhammad Hariz and Raja Hussain, Raja Nurul Jannat and Mohamed, Muhamad Noor (2025) Evaluating cognitive vigilance level between video game players and non-gamers after cognitive fatigue task / Muhammad Isamuddin Zani ... [et al.]. In: International Graduate Colloquium: Sports and Physical Exercise Assembly of Knowledge Sharing, i-SPEAK 2025. Universiti Teknologi MARA, Negeri Sembilan. ISBN 978-629-99383-7-8

Abstract

Video game players (VGPs) may exhibit unique cognitive advantages, including enhanced vigilance (1). However, the effects of cognitive fatigue on these abilities remain underexplored (2). The present study evaluates vigilance performance differences between gamers and non-gamers after a cognitively taxing task, addressing gaps in understanding the role of VGPs in mitigating cognitive fatigue while simultaneously aiming to clarify the potential of gaming in enhancing cognitive endurance.

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Item Type: Book Section
Creators:
Creators
Email / ID Num.
Zani, Muhammad Isamuddin
UNSPECIFIED
Mohd Zaid, Amelia Natasya
UNSPECIFIED
Munshir Mohd Pozi, Muhammad Ariff
UNSPECIFIED
Zianuddin, Muhammad Haiqal
UNSPECIFIED
Mohd Nizam, Muhammad Hariz
UNSPECIFIED
Raja Hussain, Raja Nurul Jannat
UNSPECIFIED
Mohamed, Muhamad Noor
UNSPECIFIED
Subjects: G Geography. Anthropology. Recreation > GV Recreation. Leisure > Sports
Divisions: Universiti Teknologi MARA, Negeri Sembilan > Seremban Campus
Keywords: Video games, cognitive fatigue, attention, vigilance, psychomotor vigilance task
Date: February 2025
URI: https://ir.uitm.edu.my/id/eprint/116075
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