Zani, Muhammad Isamuddin and Mohd Zaid, Amelia Natasya and Munshir Mohd Pozi, Muhammad Ariff and Zianuddin, Muhammad Haiqal and Mohd Nizam, Muhammad Hariz and Raja Hussain, Raja Nurul Jannat and Mohamed, Muhamad Noor
(2025)
Evaluating cognitive vigilance level between video game players and non-gamers after cognitive fatigue task / Muhammad Isamuddin Zani ... [et al.].
In:
International Graduate Colloquium: Sports and Physical Exercise Assembly of Knowledge Sharing, i-SPEAK 2025.
Universiti Teknologi MARA, Negeri Sembilan.
ISBN 978-629-99383-7-8
Abstract
Video game players (VGPs) may exhibit unique cognitive advantages, including enhanced vigilance (1). However, the effects of cognitive fatigue on these abilities remain underexplored (2). The present study evaluates vigilance performance differences between gamers and non-gamers after a cognitively taxing task, addressing gaps in understanding the role of VGPs in mitigating cognitive fatigue while simultaneously aiming to clarify the potential of gaming in enhancing cognitive endurance.
Metadata
Item Type: | Book Section |
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Creators: | Creators Email / ID Num. Zani, Muhammad Isamuddin UNSPECIFIED Mohd Zaid, Amelia Natasya UNSPECIFIED Munshir Mohd Pozi, Muhammad Ariff UNSPECIFIED Zianuddin, Muhammad Haiqal UNSPECIFIED Mohd Nizam, Muhammad Hariz UNSPECIFIED Raja Hussain, Raja Nurul Jannat UNSPECIFIED Mohamed, Muhamad Noor UNSPECIFIED |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation. Leisure > Sports |
Divisions: | Universiti Teknologi MARA, Negeri Sembilan > Seremban Campus |
Keywords: | Video games, cognitive fatigue, attention, vigilance, psychomotor vigilance task |
Date: | February 2025 |
URI: | https://ir.uitm.edu.my/id/eprint/116075 |