Students’ perception on the effectiveness of flex-it! in building confidence in communicating in English / Nur Aziela Aidit ... [et al.]

Aidit, Nur Aziela and Morni, Affidah and Nik Fauzi, Sheela Faizura and Muhammad Azmi, Safrina (2022) Students’ perception on the effectiveness of flex-it! in building confidence in communicating in English / Nur Aziela Aidit ... [et al.]. In: UNSPECIFIED.

Abstract

Speaking is regarded as the most anxiety-inducing skill in language learning where most ESL learners tend to feel uncomfortable when speaking in the target language due to various reasons. This has led the students to develop low self-confidence when they are required to speak English. As a result, they have inadequate ability to communicate well in English which is believed to be one of the contributing factors to poor employability once they graduate from the tertiary institutions. Thus, Flex-It was designed to enhance the students’ speaking skills in English and build confidence in expressing their ideas in the target language. Flex-It is a fun and interactive card game designed to provide the opportunity for ESL learners to construct and express their ideas creatively in the target language. This card game focuses on the use of common language functions in different situational contexts that are usually applied in real-life situations, i.e., outside of the classroom context. There are three different sets of cards, namely, one set of language function cards, one set of chance cards, and one set of situation cards. To stimulate the players’ interest, the players were given two tokens for each correct expression used within one minute. The player who collects the most tokens and finishes their language function cards the fastest will be the winner. Through this game, it was discovered that the ESL learners were able to construct sentences based on the given situation by incorporating appropriate language functions. At the same time, they were also able to improve all the language skills needed and promote turn-taking skill among the players. To conclude, Flex-It is an interactive teaching tool which can be used to lower the learners’ anxiety level and enhance their speaking ability when communicating in English.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Aidit, Nur Aziela
UNSPECIFIED
Morni, Affidah
UNSPECIFIED
Nik Fauzi, Sheela Faizura
UNSPECIFIED
Muhammad Azmi, Safrina
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Chief Editor
Wan Ismail, Wan Nurul Fatihah
UNSPECIFIED
Editor
Mohd Fuat, Nor Hazirah
UNSPECIFIED
Editor
J Z Nun Ramlan, Noor Fazzrienee
UNSPECIFIED
Editor
Anuar, Nuramira
UNSPECIFIED
Editor
Abdullah, Shazila
UNSPECIFIED
Editor
Iksan, Halimatussaadiah
UNSPECIFIED
Editor
Mohd Patel, Iza Faradiba
UNSPECIFIED
Subjects: L Education > LB Theory and practice of education > Teaching (Principles and practice) > Teaching aids and devices
Divisions: Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Academy Of Language Studies (APB)
Journal or Publication Title: The 11th International Invention Innovation & Design Exhibition 2022 (INDES 2022)
Page Range: pp. 294-297
Keywords: Speaking skill, Flex-It card game, ESL learners
Date: 2022
URI: https://ir.uitm.edu.my/id/eprint/114652
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