Abstract
The use of games in teaching especially in English Language Teaching (ELT) has become a norm among educators globally. The difficulties students’ face in acquiring spellings and definition of words, extensive use of mother tongue, lack of dictionary skills and the pedagogical negligence in acknowledging students’ learning abilities in acquiring vocabulary have led to the innovation of Let’s Jizzle! Hence, this paper describes the process of designing and developing Let’s Jizzle! as well as its effectiveness in teaching and learning vocabulary for both primary and secondary school learners of lower to intermediate proficiency. Game Based Learning (GBL) and differentiated instructions theory are the two main underpinning approaches in this innovation. Design and Development Research (DDR) was employed as the research design and ADDIE model was the research framework in developing Let’s Jizzle!. The significant impacts towards vocabulary learning were proven through pre and post-tests. Let’s Jizzle! benefited the students to comprehend the vocabulary learnt as well as applying it in context besides acting as a teaching aid among teachers. It is the first jigsaw puzzle designed based on 21st-century learning and CEFR textbooks for vocabulary learning especially for A2-B2 achievers. Let’s Jizzle! has high commercialisation potential.
Metadata
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Creators: | Creators Email / ID Num. Mohd Nadzrin, Nur Amelia UNSPECIFIED Sivajanam Chetti, Mageswary UNSPECIFIED Lim Fu Chien, Geoffrey UNSPECIFIED Tamil Veeran, Thenmoli UNSPECIFIED Md Yunus, Melor UNSPECIFIED Hashim, Harwati UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Chief Editor Wan Ismail, Wan Nurul Fatihah UNSPECIFIED Editor Mohd Fuat, Nor Hazirah UNSPECIFIED Editor J Z Nun Ramlan, Noor Fazzrienee UNSPECIFIED Editor Anuar, Nuramira UNSPECIFIED Editor Abdullah, Shazila UNSPECIFIED Editor Iksan, Halimatussaadiah UNSPECIFIED Editor Mohd Patel, Iza Faradiba UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Teaching (Principles and practice) > Teaching aids and devices |
Divisions: | Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Academy Of Language Studies (APB) |
Journal or Publication Title: | The 11th International Invention Innovation & Design Exhibition 2022 (INDES 2022) |
Page Range: | pp. 443-447 |
Keywords: | jigsaw puzzle, vocabulary, GBL, differentiated instructions, DDR, ADDIE, ELT |
Date: | 2022 |
URI: | https://ir.uitm.edu.my/id/eprint/114645 |