Second language acquisition opportunities during digital game interactions / Kaarthiyainy Supramaniam and Wan Shahirah

Supramaniam, Kaarthiyainy and Shahirah, Wan (2022) Second language acquisition opportunities during digital game interactions / Kaarthiyainy Supramaniam and Wan Shahirah. Asian Journal of University Education (AJUE), 18 (4). pp. 1142-1555. ISSN 2600-9749

Abstract

Digital Game Based Learning has been studied for its impact on learning in a fun way in the language classroom. Second language learners are said to benefit from the systemic environment of the game that even low proficient speakers are prompted to engage in the target language in a less stressful way. However much past research has adopted a survey stance rather than analysing the interactive patterns emerging from the utterances in real time in understanding second language acquisitions among L2 learners. Therefore, this research focused on two groups (n=8) of secondary school L2 students as they played two rounds of the Werewolf game each to identify the aspects of language that emerged. Findings revealed that their interactions featured negation, lexical borrowing, guessing, repetitions, persuasion and peer-tutoring, of which negation and negotiation were most prevalent. Interestingly, there were also elements of L2 culture. Implications of this study relate directly to the use of digital games for promoting the use of English in a non threatening environment for L2 learners and in furthering current understanding of aspects of second language acquisition among L2 learners.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Supramaniam, Kaarthiyainy
kaarthiyainy@uitm.edu.my
Shahirah, Wan
wanshahirah@gmail.com
Subjects: L Education > LB Theory and practice of education > Educational technology > Malaysia
L Education > LB Theory and practice of education > Computers in education. Information technology
Divisions: Universiti Teknologi MARA, Selangor > Puncak Alam Campus > Faculty of Education
Journal or Publication Title: Asian Journal of University Education (AJUE)
UiTM Journal Collections: UiTM Journals > Asian Journal of University Education (AJUE)
ISSN: 2600-9749
Volume: 18
Number: 4
Page Range: pp. 1142-1555
Keywords: Digital, Games, Learning, Language, L2, Supplementary materials, CEFR
Date: October 2022
URI: https://ir.uitm.edu.my/id/eprint/114200
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