REV-OPOLY: a study on educational board game with webbased augmented reality / Noradila Nordin, Nur Rasyidah Mohd Nordin and Wafa Omar

Nordin, Noradila and Mohd Nordin, Nur Rasyidah and Omar, Wafa (2022) REV-OPOLY: a study on educational board game with webbased augmented reality / Noradila Nordin, Nur Rasyidah Mohd Nordin and Wafa Omar. Asian Journal of University Education (AJUE), 18 (1). pp. 81-90. ISSN 2600-9749

Abstract

The use of technology in education is believed to enhance students’ learning experience. Technology such as Augmented Reality (AR) is increasingly used in the classroom through the use of gamification. This study aims to examine students' experience in using a board game with web-based Augmented Reality named REV-OPOLY in their learning. REV-OPOLY’s theme is on the emerging technology revolution concepts where in this board game, players can buy, rent and sell technologies through question cards to gain the opportunity to own the technology. AR is implemented into the game as the play pieces and part of the play cards. The respondents are the undergraduate students enrolled in Computer Application in Management course in Universiti Utara Malaysia. In this qualitative study, respondents will be tested through pre-test and post-test to compare the effectiveness and efficacy of REV-OPOLY compared to traditional methods of self-revision. The findings showed that 98.8% of the respondents are interest-ed in using REV-OPOLY in learning and 86.1% of them are satisfied with the structure of the game, mainly the multiplayer aspects of it (95.3%) which enforce interaction and discussion among the players (89.5%) and 93.0% agreed that they can learn better through the game as an informal learning medium. In this study, REV-OPOLY has shown to have received positive feedback from the respondents. Further research is required to assess the students’ learning outcomes and experience of REV-OPOLY.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Nordin, Noradila
nnoradila@uum.edu.my
Mohd Nordin, Nur Rasyidah
nurrasyidah@uum.edu.my
Omar, Wafa
wafa@uum.edu.my
Subjects: L Education > LB Theory and practice of education > Teaching (Principles and practice)
L Education > LB Theory and practice of education > Educational technology
Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Augmented reality. Mixed reality. Virtual reality
Divisions: Universiti Teknologi MARA, Selangor > Puncak Alam Campus > Faculty of Education
Journal or Publication Title: Asian Journal of University Education (AJUE)
UiTM Journal Collections: Listed > Asian Journal of University Education (AJUE)
ISSN: 2600-9749
Volume: 18
Number: 1
Page Range: pp. 81-90
Keywords: Augmented reality, Board game, Educational game, Gamification, Student-based learning
Date: January 2022
URI: https://ir.uitm.edu.my/id/eprint/113357
Edit Item
Edit Item

Download

[thumbnail of 113357.pdf] Text
113357.pdf

Download (546kB)

ID Number

113357

Indexing

Statistic

Statistic details