Abstract
Online learning has become compulsory when the world was facing the Covid 19 outbreak. Accordingly, students’ engagement and participation during online learning have been a major concern among teachers. By adapting the Technology Acceptance Model (TAM), the present study is carried out to examine influential factors towards the intention to use gamification during online classes. With the use of judgmental sampling, 283 usable responses have been gathered from undergraduate students in Malaysia. Results revealed that ‘authentic’ positively affects three mediating variables of perceived value (PEU), perceived usefulness (PU) and perceived enjoyment (PE). Additionally, PEU, PU and PE posit positive responses towards the intention to use gamification in online learning. Furthermore, all three mediators also present positive effects in the relationship between authentic and intention to use. Thus, this study affirms the usability of TAM in the online learning context with the extension of authenticity as the external factor and perceived enjoyment as the mediating factor. The results give implications for educators and higher learning institutions to modify their learning outcomes and course content to be more interesting with the usage of online gamification tools. Perhaps, this study gives further insight for future research to apply other external factors, such as knowledge and trust to enrich the study in gamification context.
Metadata
Item Type: | Article |
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Creators: | Creators Email / ID Num. Othman, Nor Azairiah Fatimah norazairiah@uitm.edu.my Jaini, Azila azilajaini@uitm.edu.my Ismail, Mazida mazid933@uitm.edu.my Zainoddin, Amir Imran amirimran @uitm.edu.my Mohamad Radzi, Siti Fatimah sitifatimahradzi@uitm.edu.my Kaliani Sundram, Veera Pandiyan veera692@uitm.edu.my |
Subjects: | L Education > LB Theory and practice of education > Teaching (Principles and practice) > Computer network resources. Internet in education. Web-based instruction L Education > LB Theory and practice of education > Higher Education > Institutions of higher education > Four year institutions. Universities and colleges |
Divisions: | Universiti Teknologi MARA, Shah Alam > Faculty of Education |
Journal or Publication Title: | Asian Journal of University Education (AJUE) |
UiTM Journal Collections: | Listed > Asian Journal of University Education (AJUE) |
ISSN: | 2600-9749 |
Volume: | 19 |
Number: | 2 |
Page Range: | pp. 282-293 |
Keywords: | Aesthetic, Gamification, Perceived Enjoyment, Perceived Usefulness, Online Learning |
Date: | April 2023 |
URI: | https://ir.uitm.edu.my/id/eprint/111937 |