Gamification in online learning: a case study among university students in Malaysia / Nor Azairiah Fatimah Othman ... [et al.]

Othman, Nor Azairiah Fatimah and Jaini, Azila and Ismail, Mazida and Zainoddin, Amir Imran and Mohamad Radzi, Siti Fatimah and Kaliani Sundram, Veera Pandiyan (2023) Gamification in online learning: a case study among university students in Malaysia / Nor Azairiah Fatimah Othman ... [et al.]. Asian Journal of University Education (AJUE), 19 (2): 4. pp. 282-293. ISSN 2600-9749

Abstract

Online learning has become compulsory when the world was facing the Covid 19 outbreak. Accordingly, students’ engagement and participation during online learning have been a major concern among teachers. By adapting the Technology Acceptance Model (TAM), the present study is carried out to examine influential factors towards the intention to use gamification during online classes. With the use of judgmental sampling, 283 usable responses have been gathered from undergraduate students in Malaysia. Results revealed that ‘authentic’ positively affects three mediating variables of perceived value (PEU), perceived usefulness (PU) and perceived enjoyment (PE). Additionally, PEU, PU and PE posit positive responses towards the intention to use gamification in online learning. Furthermore, all three mediators also present positive effects in the relationship between authentic and intention to use. Thus, this study affirms the usability of TAM in the online learning context with the extension of authenticity as the external factor and perceived enjoyment as the mediating factor. The results give implications for educators and higher learning institutions to modify their learning outcomes and course content to be more interesting with the usage of online gamification tools. Perhaps, this study gives further insight for future research to apply other external factors, such as knowledge and trust to enrich the study in gamification context.

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Item Type: Article
Creators:
Creators
Email / ID Num.
Othman, Nor Azairiah Fatimah
norazairiah@uitm.edu.my
Jaini, Azila
azilajaini@uitm.edu.my
Ismail, Mazida
mazid933@uitm.edu.my
Zainoddin, Amir Imran
amirimran @uitm.edu.my
Mohamad Radzi, Siti Fatimah
sitifatimahradzi@uitm.edu.my
Kaliani Sundram, Veera Pandiyan
veera692@uitm.edu.my
Subjects: L Education > LB Theory and practice of education > Teaching (Principles and practice) > Computer network resources. Internet in education. Web-based instruction
L Education > LB Theory and practice of education > Higher Education > Institutions of higher education > Four year institutions. Universities and colleges
Divisions: Universiti Teknologi MARA, Shah Alam > Faculty of Education
Journal or Publication Title: Asian Journal of University Education (AJUE)
UiTM Journal Collections: Listed > Asian Journal of University Education (AJUE)
ISSN: 2600-9749
Volume: 19
Number: 2
Page Range: pp. 282-293
Keywords: Aesthetic, Gamification, Perceived Enjoyment, Perceived Usefulness, Online Learning
Date: April 2023
URI: https://ir.uitm.edu.my/id/eprint/111937
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