Get a clue / Halimatussaadiah Iksan ... [et al.]

Iksan, Halimatussaadiah and Kamarudin, Syaza and Khairul Ahmad, Muhammad and Hanafi @ Mohd Ghani, Madaha and Safwat Ashahri Mohd Salim5, Mohamad and Diyana Maznun, Mirrah (2022) Get a clue / Halimatussaadiah Iksan ... [et al.]. In: UNSPECIFIED.

Abstract

Understanding contextual clues is one of several important aspects of learning the English language which learners need to master in achieving better reading comprehension. Get A Clue! - a word-card game, is developed to assist English educators to teach contextual clues joyfully and interactively. The word-card game is aimed to provide a meaningful experience for learners in enhancing their English lexicon. This word-card game is also aimed to facilitate language learning in effective and joyful ways by allowing students to interactively guess the meaning of the words, along with parts of speech and their etymology. Moreover, this word-card game also anticipates learners’ participation as it provides an interactive learning experience through gamification. A pilot study involving a group of diploma students was carried out to examine the potential of Get A Clue! in improving learners' vocabulary. The study's findings suggested that Get A Clue! would be helpful in boosting students' vocabulary learning in their English language classes.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Iksan, Halimatussaadiah
UNSPECIFIED
Kamarudin, Syaza
UNSPECIFIED
Khairul Ahmad, Muhammad
UNSPECIFIED
Hanafi @ Mohd Ghani, Madaha
UNSPECIFIED
Safwat Ashahri Mohd Salim5, Mohamad
UNSPECIFIED
Diyana Maznun, Mirrah
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Chief Editor
Wan Ismail, Wan Nurul Fatihah
UNSPECIFIED
Editor
Mohd Fuat, Nor Hazirah
UNSPECIFIED
Editor
J Z Nun Ramlan, Noor Fazzrienee
UNSPECIFIED
Editor
Anuar, Nuramira
UNSPECIFIED
Editor
Abdullah, Shazila
UNSPECIFIED
Subjects: P Language and Literature > PE English language > Study and teaching
Divisions: Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Academy Of Language Studies (APB)
Journal or Publication Title: The 11th International Invention Innovation & Design Exhibition 2022 (INDES 2022)
Page Range: pp. 379-381
Keywords: word-card game, contextual clues, interactive learning, gamification, learning strategies
Date: 2022
URI: https://ir.uitm.edu.my/id/eprint/111809
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