Pixmath / Bibi Qashrina ... [et al.]

Qashrina, Bibi and Abdul Rahman, Nurlyn Syahirah and Hassim, Putri Irdina and Kamal Azmil, Farah Shahira (2022) Pixmath / Bibi Qashrina ... [et al.]. In: UNSPECIFIED.

Abstract

Gamification is becoming more popular in academic contexts. Gamification theory in education states that students learn more effectively when they are having fun at the same time. Moreover, they learn best when they have goals, targets, and achievements to strive for. PixMath is a physical educational board game that aims to encourage children 8 to 12 years old to practice and improve their arithmetic skills in a fun and interactive way. Its creation is motivated by a mathematical counting game known as Picture Cross. In PixMath, the players are required to fill up empty numbered grids to complete a chosen picture and win the game by solving arithmetic questions. The arithmetic questions are classified into three levels: easy, intermediate, and difficult questions. A survey that was conducted on a group of students who played PixMath has received positive feedback. Some students claimed that the game is interesting, and exciting and has helped them improve their arithmetic skills. Hence, it has a high potential to be commercialized as a physical-mathematical board game in the market.

Metadata

Item Type: Conference or Workshop Item (Paper)
Creators:
Creators
Email / ID Num.
Qashrina, Bibi
UNSPECIFIED
Abdul Rahman, Nurlyn Syahirah
UNSPECIFIED
Hassim, Putri Irdina
UNSPECIFIED
Kamal Azmil, Farah Shahira
UNSPECIFIED
Contributors:
Contribution
Name
Email / ID Num.
Chief Editor
Wan Ismail, Wan Nurul Fatihah
UNSPECIFIED
Editor
Mohd Fuat, Nor Hazirah
UNSPECIFIED
Editor
J Z Nun Ramlan, Noor Fazzrienee
UNSPECIFIED
Editor
Anuar, Nuramira
UNSPECIFIED
Editor
Abdullah, Shazila
UNSPECIFIED
Subjects: Q Science > QA Mathematics > Elementary mathematics. Arithmetic
Divisions: Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Academy Of Language Studies (APB)
Journal or Publication Title: The 11th International Invention Innovation & Design Exhibition 2022 (INDES 2022)
Page Range: pp. 340-342
Keywords: Gamification in education, mathematical board games, picture cross, arithmetic
Date: 2022
URI: https://ir.uitm.edu.my/id/eprint/111095
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