Kenal-Kraf: gamification-based Malay handicraft web development / Farrissa Nur Atiqkah Sakdan

Sakdan, Farrissa Nur Atiqkah (2017) Kenal-Kraf: gamification-based Malay handicraft web development / Farrissa Nur Atiqkah Sakdan. Degree thesis, Universiti Teknologi MARA (UiTM).

Abstract

The research project is about developing Kenal-Kraf: Gamification-based Malay Handicraft Web Development for public user. The idea of doing this project is from current problem which is the information about Malay Handicraft is not being disseminate anymore to keep the value of it. There is no existing system that consists of information about Malay Handicrafts which is categorized by state. People are now using web based system almost every day, so the development of informative website is relevant. It is also including gamification in this project with the aim to attract more user and to motivate them. Nowadays Handicraft is something that almost disappear among teenagers, so the development of this project would help in a way to disseminate about our culture and heritage. Kenal-Kraf is an informative web based system with element of gamification to make the process of disseminating the information become more attractive. Moreover, Kenal-Kraf has a scope where it is including Malay Handicraft which is categorized by state. So, the user will directly know the origin or where is a craft came from. The methodology used in the development of this project is a Web Development Life Cycle (WDLC). WDLC can be separated into five different phases which is planning phase, Analysis Phase, Design and Development phase, Testing phase and Implementation and Maintenance phase. The user of Kenal-Kraf system can view the information provided in the web and play games to reflect what they have read or view about Malay Handicraft. The gamification features would help the user to know whether they understand about the information given and also to give them fun while learning. The significance of this project comes to public user and researcher as for them to get more information and also learn about Malay Handicraft.

Metadata

Item Type: Thesis (Degree)
Creators:
Creators
Email / ID Num.
Sakdan, Farrissa Nur Atiqkah
2014312427
Contributors:
Contribution
Name
Email / ID Num.
Thesis advisor
Mokhsin @ Misron, Mudiana
UNSPECIFIED
Subjects: T Technology > TK Electrical engineering. Electronics. Nuclear engineering > Telecommunication
T Technology > TT Handicrafts Arts and crafts
Divisions: Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences
Programme: Bachelor of Information Technology (Hons.)
Keywords: Web Based, Handicraft, Malay, Gamification, WDLC
Date: 2017
URI: https://ir.uitm.edu.my/id/eprint/110695
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