Enhancing physical exercise with gamification by using Arduino / Muhamad Hanis Azizi

Azizi, Muhamad Hanis (2018) Enhancing physical exercise with gamification by using Arduino / Muhamad Hanis Azizi. [Student Project] (Unpublished)

Abstract

This research was conducted to improve people’s lifestyle that has been misleading to unhealthy way. There are some paper reveals that people nowadays had less exercise because of something that cannot be prevented such as bad weather condition or with busy work life. Based on research conducted by Farezza (2017), obesity rate for our country is more than half population. Hence, to tackle this problem, a solution must be come up to keep maintain our health despite any obstacle that will come anyway. So, another research has been conducted to find out what sports that people used to do during their break time especially teenagers. Most teenagers like to spend their time by playing video game either on their personal computer or mobile phones. After that, a solution had arisen from those researches and find out that it is better if this sport can be related to exercise by connecting exercise bike and game with arduino leonardo. Then, a very simple game has been constructed to test the functionality of it by using unity3D.

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Item Type: Student Project
Creators:
Creators
Email / ID Num.
Azizi, Muhamad Hanis
UNSPECIFIED
Contributors:
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-, -
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Subjects: T Technology > T Technology (General)
Divisions: Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences
Programme: Bachelor of Computer Science (Hons.)
Keywords: Physical exercise, lifestyle, health
Date: 2018
URI: https://ir.uitm.edu.my/id/eprint/109850
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