Abstract
Folktale story become less interested for children nowadays. The reason why the conventional delivery medium are not interactive and boring for them to accept. The best way to catch their interest is to convert the Folktale into interactive version of it. The approach that are taken for this project to convert into interactive folktale storytelling are by included interactive digital storytelling, augmented reality, and video game, as the title for this project is “Interactive Malay Folktale Storytelling with Augmented Reality”. “Si Luncai” is a chosen folktale story used for this project. The application prototype was installed into smartphone as a medium to deliver. The target user for this project are children age between 5-12 years old. The methodology approach that are applied in this project is ADDIE model, to teach the children the important of folktale story. The ADDIE model for this project covered analysis, design, develop, implement, and evaluation. The effectiveness testing was used for user evaluation survey, and 10 participants were involved. The survey form divided into three categories which are information evaluation, pre-evaluation, and post-evaluation. The result of the evaluation indeed proven the application prototype is effective in delivery the Malay folktale. Although the current project has benefits, for further development, improvements are needed to gain better application which can optimize the current application.
Metadata
Item Type: | Thesis (Degree) |
---|---|
Creators: | Creators Email / ID Num. Tengku Hashim, Tengku Amir Asyraf 2014361791 |
Contributors: | Contribution Name Email / ID Num. Thesis advisor Aliman, Sharifah UNSPECIFIED |
Subjects: | Q Science > QA Mathematics > Instruments and machines > Electronic Computers. Computer Science > Computer software > Application software |
Divisions: | Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences |
Programme: | Bachelor of Computer Sciences (Hons.) Multimedia Computing |
Keywords: | Storytelling, Malay, Augmented Reality |
Date: | 2016 |
URI: | https://ir.uitm.edu.my/id/eprint/109811 |
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