Abstract
Currently, majority of the education game still cover basic chapter such as nouns, verbs and adjectives. Thus, the education lesson and game that is effective is needed nowadays. This research paper will cover the e-learning lessons and game which consist of 5 chapter; actions, animals, adjectives, clothes and emotions and data representation for pre-school students. The games aim to attract the students’ interest in learning English while playing games. In order to attract the students to play, the storyboard of the educational lesson and game must be interesting enough and yet, the education element should also be implemented. In addition, game features such as scoreboard play the importance role in attracting the students to play. Moreover, as we can see, most of people nowadays have their own laptops and personnel computer including the pre-school students. Since the laptops and personnel computer can be used to browse any website, there is an opportunity of developing elearning lesson and game that must be grabbing in effective ways. Furthermore, the webhosting site is needed in order to integrate the e-learning with social networking browser. The website has been deployed on the netlify cloud computing platform.
Metadata
Item Type: | Thesis (Degree) |
---|---|
Creators: | Creators Email / ID Num. Mohd Izzudin, Faziera Syaqillah UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Thesis advisor Othman, Abdul Hamid UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Preschool education. Nursery schools > Methodology > Computers |
Divisions: | Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences |
Programme: | Bachelor of Computer Science (Hons.) Netcentric Computing |
Keywords: | E-learning, pre-school students, cloud infrastructure |
Date: | 2020 |
URI: | https://ir.uitm.edu.my/id/eprint/109358 |
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