Abstract
3D graphic can sharpen a child's brain to learn better and provide them a better visualization for whatever they are learning. Yet when we look through the list of Android animal learning application, most of them are created with 2D graphics. The lack of 3D animal educational application in Android platform could holds back kids who use Android device to learn about animals more effectively. Thus, the aim of this project is to develop a new 3D mobile animal learning application for the Android. This project utilizes Blender to create 3D graphic model and Unity to produce the application. The significance of this project is it utilizes the 3D graphic to teach users about animals compared to most of the same type of application in Android platform which is made with 2D graphic, since 3D graphic is better than 2D graphic in term of providing learning experience and learning effectiveness. The evaluation of this project is done by interviewing children before and after they use two different applications, which is a 2D animal learning application and this nearly developed 3D application. The results of the evaluation shows that this application has successfully meet its objective since majority of evaluation participants agreed about this application can help to solve the issue stated in the problem statement.
Metadata
Item Type: | Thesis (Degree) |
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Creators: | Creators Email / ID Num. Kasun, Franson Francis 2016299752 |
Contributors: | Contribution Name Email / ID Num. Advisor Mohamed Nawi, Rosslina UNSPECIFIED |
Subjects: | N Fine Arts > NX Arts in general > Study and teaching. Research |
Divisions: | Universiti Teknologi MARA, Shah Alam > Faculty of Computer and Mathematical Sciences |
Programme: | Bachelor of Computer Science (Hons) Multimedia Computing |
Keywords: | Mobile animal learning, 3d graphic, Android |
Date: | 2018 |
URI: | https://ir.uitm.edu.my/id/eprint/108494 |
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