Integrating sensory-based activity modules to enhance tactile sensitivity in Braille learners: a comparative study / Nurinsyirah Najihah Izharruzzahir … [et al.]

Izharruzzahir, Nurinsyirah Najihah and Khairil Anuar, Khairina Iqlima Batrisyia and Mohd Idris, Fadzidah and Mohamad Jan, Nurhidaya and Mohd, Siti Munirah and Sajab, Mohd Shaiful and Kaco, Hatika (2024) Integrating sensory-based activity modules to enhance tactile sensitivity in Braille learners: a comparative study / Nurinsyirah Najihah Izharruzzahir … [et al.]. ESTEEM Journal of Social Sciences and Humanities, 8 (SI). pp. 1-13. ISSN 2600-7274

Abstract

Visual impairment and blindness are significant global health issues that severely impact the lives of affected individuals and those around them. These individuals encounter unique challenges in their daily routines and learning processes, which sighted people do not experience. Despite these obstacles, visually impaired individuals rely heavily on their tactile and auditory senses to perceive and understand their surroundings. Tactile sensory input is especially beneficial in conveying environmental and visual information to those who are visually impaired or blind. Therefore, a sensory-based activity module was developed to improve tactile sensitivity in learning Braille. This module consisted of four game stations: rice play, sand play, playdough, and finger paint. The participants’ tactile sensitivity was tested on their index and middle fingers, which are primarily used in reading Braille, both before and after engaging with the games. Specifically, the right middle finger exhibited an enhancement of up to 83%, the right index finger showed a 60% improvement, the left middle finger demonstrated a 71% increase, and the left index finger displayed a remarkable improvement of 298%. During the analysis of the module's effectiveness, it was discovered that an overwhelming 94% of the participants expressed great interest and found it highly impactful and over 70% of the participants successfully followed the game instructions and indirectly developed soft skills at each station. Additionally, there was a notable improvement in finger sensitivity, as measured by the two-point discriminator test. This interactive and enjoyable game-based learning approach is ideal for both blind and sighted players. It offers visually impaired individuals a practical method for learning Braille, enhancing their tactile sensitivity, and making the learning process more engaging and effective. The sensory play module not only supports the educational needs of visually impaired learners but also fosters an inclusive environment for all players.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Izharruzzahir, Nurinsyirah Najihah
UNSPECIFIED
Khairil Anuar, Khairina Iqlima Batrisyia
UNSPECIFIED
Mohd Idris, Fadzidah
UNSPECIFIED
Mohamad Jan, Nurhidaya
UNSPECIFIED
Mohd, Siti Munirah
UNSPECIFIED
Sajab, Mohd Shaiful
UNSPECIFIED
Kaco, Hatika
hatikakaco@usim.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Chief Editor
Basarudin, Noor Ashikin
UNSPECIFIED
Subjects: L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA > Pulau Pinang
L Education > LG Individual institutions > Asia > Malaysia > Universiti Teknologi MARA
Divisions: Universiti Teknologi MARA, Pulau Pinang > Permatang Pauh Campus
Journal or Publication Title: ESTEEM Journal of Social Sciences and Humanities
UiTM Journal Collections: UiTM Journal > ESTEEM Journal of Social Sciences and Humanities (EJSSH)
ISSN: 2600-7274
Volume: 8
Number: SI
Page Range: pp. 1-13
Keywords: Game Stations, Index and Middle Fingers, Sensory Play, Two-Point Discriminator, Visually Impaired
Date: October 2024
URI: https://ir.uitm.edu.my/id/eprint/106730
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