Abstract
The growing popularity of video games has sparked interest among scholars to investigate various aspects of gaming, including player motivation. Well-designed game-based learning may enhance students' intrinsic motivation and thus improve their learning performance. However, the current design of game-based learning did not consider the relationship between screen size effect and personality traits, the knowledge that is essential to ensure implementations that will not disengage part of the students. While multiple screen sizes have been found to influence gamers' perspectives, few studies have explored the effects of screen size on player motivation. Additionally, as game-based learning gains traction to boost engagement and intrinsic motivation in the classroom, more research is needed to understand how personality types and screen sizes impact learner motivation. This innovation aims to address this gap by investigating the relationship between screen size, personality type, and intrinsic motivation in game-based learning for students. To study gaming behaviour and motivation, this innovation has employed an ethnographically informed methodology and a Simulated Gaming Environment (SGE), which serves as a natural setting for players. The data has been analyzed using both descriptive and inferential statistics, qualitative observational analysis using codes, and validated through stimulated recall interviews. The findings may have significant implications for educators and game developers seeking to optimize the design of game-based learning environments to enhance intrinsic motivation among students with different personality types.
Metadata
Item Type: | Conference or Workshop Item (Paper) |
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Creators: | Creators Email / ID Num. Zainal Abidin, Noor Fardela UNSPECIFIED Abd Aziz, T.J.Iskandar UNSPECIFIED Ahmad Zawawi, Md Nabil UNSPECIFIED Ahmad, Nur Azfahani UNSPECIFIED |
Contributors: | Contribution Name Email / ID Num. Chief Editor Abdul Rahman, Zarinatun Ilyani UNSPECIFIED Editor Mohd Nasir, Nur Fatima Wahida UNSPECIFIED Editor Kamarudin, Syaza UNSPECIFIED Designer Ramlie, Mohd Khairulnizam UNSPECIFIED |
Subjects: | L Education > LB Theory and practice of education > Learning. Learning strategies > Motivation in education. Interest. Attention |
Divisions: | Universiti Teknologi MARA, Perak > Seri Iskandar Campus > Faculty of Architecture, Planning and Surveying |
Journal or Publication Title: | The 13th International Innovation, Invention & Design Competition 2024 |
Page Range: | pp. 382-386 |
Keywords: | Game-based Learning, Intrinsic Motivation, IR 4.0, Simulated Gaming Environment (SGE) |
Date: | 2024 |
URI: | https://ir.uitm.edu.my/id/eprint/106247 |