Animalar: an interactive tool in learning educational animal kingdom through augmented reality / Muhammad Afif Danial Muhammad Honorius, Norzatul Bazamah Azman Shah and Muhammad Hamiz Mohd Radzi

Muhammad Honorius, Muhammad Afif Danial and Azman Shah, Norzatul Bazamah and Mohd Radzi, Muhammad Hamiz (2024) Animalar: an interactive tool in learning educational animal kingdom through augmented reality / Muhammad Afif Danial Muhammad Honorius, Norzatul Bazamah Azman Shah and Muhammad Hamiz Mohd Radzi. Progress in Computer and Mathematics Journal (PCMJ), 1. pp. 690-705. ISSN 3030-6728 (Submitted)

Abstract

The education of the animal kingdom is the domain of this work. The project's main goal is to solve the issue that younger people, particularly those in primary school, have when learning about animals. The issue is that people do not know enough about the animal realm, and learning about animals is uninteresting. The objectives of this project are to design a 3D environment with variety of animals in it, to develop a mobile application that uses augmented reality in learning animal and to evaluate the usability of the mobile application. The methodology that being used for this project is Agile methodology and the technique being used for augmented reality application is the marker-less technique. Testing was conducted at the Sekolah Kebangsaan Senai Utama to validate the project's functionality and usability through the students and the science teachers. The results of the testing phase revealed it successfully achieve the objectives. In conclusion, this project contributes significantly to the students and the science teachers, providing valuable insights into one of the latest technologies that can be utilize in educational aspect. Moving forward, potential future work that include augmented reality application or other technology that related to it will be improve to ensure it will satisfy and contribute more to the public.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Muhammad Honorius, Muhammad Afif Danial
2022747961@student.uitm.edu.my
Azman Shah, Norzatul Bazamah
UNSPECIFIED
Mohd Radzi, Muhammad Hamiz
hamiz9620@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Editor
Ahmad Fadzil, Ahmad Firdaus
UNSPECIFIED
Editor
Abu Samah, Khyrina Airin Fariza
UNSPECIFIED
Editor
Md Saidi, Raihana
UNSPECIFIED
Editor
Saad, Shahadan
UNSPECIFIED
Editor
Jamil Azhar, Sheik Badrul Hisham
UNSPECIFIED
Editor
Zamzuri, Zainal Fikri
UNSPECIFIED
Editor
Ahmad Fesol, Siti Feirusz
UNSPECIFIED
Editor
Hamzah, Salehah
UNSPECIFIED
Editor
Hamzah, Raseeda
UNSPECIFIED
Editor
Arshad, Mohamad Asrol
UNSPECIFIED
Editor
Mohd Supir, Mohd Hafifi
UNSPECIFIED
Editor
Mat Zain, Nurul Hidayah
UNSPECIFIED
Subjects: T Technology > T Technology (General) > Integer programming
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Journal or Publication Title: Progress in Computer and Mathematics Journal (PCMJ)
ISSN: 3030-6728
Volume: 1
Page Range: pp. 690-705
Keywords: Animal Kingdom; Augmented Reality; Interger programming
Date: October 2024
URI: https://ir.uitm.edu.my/id/eprint/106126
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