Abstract
Traditional fire safety methods, like evacuation drills, struggle to create realistic environments, hindering skill development for real emergencies. Online platforms, including videos and quizzes, may result in poor knowledge retention due to the challenge of applying theoretical knowledge to actual emergencies. This project is a non- immersive virtual reality (NIVR) game that Game-Based Learning (GBL) elements to educate individuals on fire safety. The target users are individuals interested in learning about fire safety. The project uses the Game Development Life Cycle (GDLC) model that ensures a structured framework for smooth project progression. Usability testing outcomes show a high 87.8% satisfaction level across learnability, effectiveness, efficiency, and satisfaction. The score surpasses the 80% score, indicating good and satisfactory usability performance. This suggests the application is suitable for learning about fire safety.
Metadata
Item Type: | Article |
---|---|
Creators: | Creators Email / ID Num. Mohd Najib, Nurul Atiqah atiqahnajib01@gmail.com Saman, Fadhlina Izzah fadhlina218@uitm.edu.my |
Contributors: | Contribution Name Email / ID Num. Editor Ahmad Fadzil, Ahmad Firdaus UNSPECIFIED Editor Abu Samah, Khyrina Airin Fariza UNSPECIFIED Editor Md Saidi, Raihana UNSPECIFIED Editor Saad, Shahadan UNSPECIFIED Editor Jamil Azhar, Sheik Badrul Hisham UNSPECIFIED Editor Zamzuri, Zainal Fikri UNSPECIFIED Editor Ahmad Fesol, Siti Feirusz UNSPECIFIED Editor Hamzah, Salehah UNSPECIFIED Editor Hamzah, Raseeda UNSPECIFIED Editor Arshad, Mohamad Asrol UNSPECIFIED Editor Mohd Supir, Mohd Hafifi UNSPECIFIED Editor Mat Zain, Nurul Hidayah UNSPECIFIED |
Subjects: | T Technology > T Technology (General) > Integer programming |
Divisions: | Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences |
Journal or Publication Title: | Progress in Computer and Mathematics Journal (PCMJ) |
ISSN: | 3030-6728 |
Volume: | 1 |
Page Range: | pp. 675-689 |
Keywords: | Fire safety; Game-based learning; Virtual reality; Education; Usability testing |
Date: | October 2024 |
URI: | https://ir.uitm.edu.my/id/eprint/106124 |
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