ArtQuest: a virtual reality escape room for learning art history lessons / Nurin Farhana Zamil and Nor Intan Shafini Nasaruddin

Zamil, Nurin Farhana and Nasaruddin, Nor Intan Shafini (2024) ArtQuest: a virtual reality escape room for learning art history lessons / Nurin Farhana Zamil and Nor Intan Shafini Nasaruddin. Progress in Computer and Mathematics Journal (PCMJ), 1. pp. 664-674. ISSN 3030-6728 (Submitted)

Abstract

The ArtQuest project bravely tackles the challenges associated with teaching art history, particularly in the context of Malaysia's "Pendidikan Seni Visual." Recognizing the prevalent issue of students finding art history dull due to uninspiring teaching methods, ArtQuest steps in as a game-changer. By harnessing the power of Virtual Reality (VR) technology, ArtQuest aims to inject excitement into the learning experience. The core objective revolves around making art history not only enjoyable but also enhancing students' ability to remember, understand deeply, and stay motivated. Executing a meticulous plan known as the ADDIE methodology, ADDIE is a step-by-step method ArtQuest used to create an engaging VR escape room, ensuring effective and enjoyable art history learning. ArtQuest brings forth a VR escape room that not only received a high satisfaction rate of 83.6% but also successfully blends fun with education. Looking forward, ArtQuest harbors aspirations to elevate its impact further. The plan involves collaboration with teachers to infuse additional captivating information into the VR experience, introducing more quizzes in each room to encourage users to test their knowledge about art history. This strategic move not only facilitates learning but also allows users to delve deeper into various art movements. ArtQuest also envisions supporting more languages, moving beyond Malay, to ensure inclusivity for a broader student base. Recognizing the dynamism of technology, ongoing updates to the VR technology remain a priority, as adding new features can enhance the overall learning experience. In essence, ArtQuest stands as a testament to successful innovation in education, and with future plans for enriching content, language support, and technological advancements, it aims to be an even more valuable and enjoyable educational tool for students preparing for the SPM exam in Malaysia.

Metadata

Item Type: Article
Creators:
Creators
Email / ID Num.
Zamil, Nurin Farhana
2021127413@student.uim.edu.my
Nasaruddin, Nor Intan Shafini
norintan4463@uitm.edu.my
Contributors:
Contribution
Name
Email / ID Num.
Editor
Ahmad Fadzil, Ahmad Firdaus
UNSPECIFIED
Editor
Abu Samah, Khyrina Airin Fariza
UNSPECIFIED
Editor
Md Saidi, Raihana
UNSPECIFIED
Editor
Saad, Shahadan
UNSPECIFIED
Editor
Jamil Azhar, Sheik Badrul Hisham
UNSPECIFIED
Editor
Zamzuri, Zainal Fikri
UNSPECIFIED
Editor
Ahmad Fesol, Siti Feirusz
UNSPECIFIED
Editor
Hamzah, Salehah
UNSPECIFIED
Editor
Hamzah, Raseeda
UNSPECIFIED
Editor
Arshad, Mohamad Asrol
UNSPECIFIED
Editor
Mohd Supir, Mohd Hafifi
UNSPECIFIED
Editor
Mat Zain, Nurul Hidayah
UNSPECIFIED
Subjects: T Technology > T Technology (General) > Integer programming
Divisions: Universiti Teknologi MARA, Melaka > Jasin Campus > Faculty of Computer and Mathematical Sciences
Journal or Publication Title: Progress in Computer and Mathematics Journal (PCMJ)
ISSN: 3030-6728
Volume: 1
Page Range: pp. 664-674
Keywords: ArtQuest; Pendidikan Seni Visual; Virtual Reality; ADDIE Methodology: Art History
Date: October 2024
URI: https://ir.uitm.edu.my/id/eprint/106122
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